Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
This commit is contained in:
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class RenderShroudCircleInfo : TraitInfo<RenderShroudCircle>, IPlaceBuildingDecoration
|
||||
class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecoration
|
||||
{
|
||||
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
|
||||
{
|
||||
@@ -27,13 +27,19 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
|
||||
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
|
||||
a.Trait.RenderBeforeWorld(wr, a.Actor);
|
||||
a.Trait.RenderAfterWorld(wr);
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new RenderShroudCircle(init.self); }
|
||||
}
|
||||
|
||||
class RenderShroudCircle : IPreRenderSelection
|
||||
class RenderShroudCircle : IPostRenderSelection
|
||||
{
|
||||
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
|
||||
Actor self;
|
||||
|
||||
public RenderShroudCircle(Actor self) { this.self = self; }
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer)
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user