Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.

Range circles have been moved to RenderAfterWorld for now.
This commit is contained in:
Paul Chote
2013-08-10 21:28:39 +12:00
parent b02fd0d002
commit 4754cbb768
21 changed files with 86 additions and 67 deletions

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RenderShroudCircleInfo : TraitInfo<RenderShroudCircle>, IPlaceBuildingDecoration
class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecoration
{
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
@@ -27,13 +27,19 @@ namespace OpenRA.Mods.RA
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
a.Trait.RenderBeforeWorld(wr, a.Actor);
a.Trait.RenderAfterWorld(wr);
}
public object Create(ActorInitializer init) { return new RenderShroudCircle(init.self); }
}
class RenderShroudCircle : IPreRenderSelection
class RenderShroudCircle : IPostRenderSelection
{
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
Actor self;
public RenderShroudCircle(Actor self) { this.self = self; }
public void RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
return;