Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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@@ -140,20 +140,18 @@ namespace OpenRA.Mods.RA
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var targetUnits = power.UnitsInRange(xy);
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foreach (var unit in targetUnits) {
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if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility()) {
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foreach (var unit in targetUnits)
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if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
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wr.DrawSelectionBox(unit, Color.Red);
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}
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}
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var tiles = world.FindTilesInCircle(xy, range);
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var pal = wr.Palette("terrain");
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foreach (var t in tiles)
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tile.DrawAt(t.ToPPos().ToFloat2(), pal);
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yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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@@ -221,25 +219,23 @@ namespace OpenRA.Mods.RA
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public void RenderAfterWorld(WorldRenderer wr, World world)
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{
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foreach (var unit in power.UnitsInRange(sourceLocation)) {
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if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility()) {
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foreach (var unit in power.UnitsInRange(sourceLocation))
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if (manager.self.Owner.Shroud.IsTargetable(unit) || manager.self.Owner.HasFogVisibility())
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wr.DrawSelectionBox(unit, Color.Red);
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}
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}
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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// Source tiles
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foreach (var t in world.FindTilesInCircle(sourceLocation, range))
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sourceTile.DrawAt(t.ToPPos().ToFloat2(), pal);
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yield return new SpriteRenderable(sourceTile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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// Destination tiles
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foreach (var t in world.FindTilesInCircle(xy, range))
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sourceTile.DrawAt(t.ToPPos().ToFloat2(), pal);
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yield return new SpriteRenderable(sourceTile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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// Unit previews
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foreach (var unit in power.UnitsInRange(sourceLocation))
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@@ -247,7 +243,7 @@ namespace OpenRA.Mods.RA
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var offset = (xy - sourceLocation).ToWVec();
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if (manager.self.Owner.Shroud.IsTargetable(unit))
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foreach (var r in unit.Render(wr))
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r.OffsetBy(offset).Render(wr);
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yield return r.OffsetBy(offset);
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}
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// Unit tiles
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@@ -259,7 +255,7 @@ namespace OpenRA.Mods.RA
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var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility()) &&
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unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
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var tile = canEnter ? validTile : invalidTile;
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tile.DrawAt(targetCell.ToPPos().ToFloat2(), pal);
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yield return new SpriteRenderable(tile, targetCell.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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}
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}
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}
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@@ -276,7 +272,8 @@ namespace OpenRA.Mods.RA
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break;
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}
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}
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if (!canTeleport) {
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if (!canTeleport)
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{
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// Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of
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// a similar type. This also keeps the cursor from changing in non-visible property, alerting the
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// chronoshifter of enemy unit presence
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@@ -95,12 +95,12 @@ namespace OpenRA.Mods.RA
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wr.DrawSelectionBox(unit, Color.Red);
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
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{
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var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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var pal = wr.Palette("terrain");
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foreach (var t in world.FindTilesInCircle(xy, range))
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tile.DrawAt(t.ToPPos().ToFloat2(), pal);
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yield return new SpriteRenderable(tile, t.CenterPosition, WVec.Zero, -511, pal, 1f, true);
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}
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public string GetCursor(World world, CPos xy, MouseInput mi)
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@@ -221,7 +221,7 @@ namespace OpenRA.Mods.RA
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world.CancelInputMode();
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}
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
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}
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