Remove IFogVisibilityModifier.
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@@ -61,7 +61,6 @@ namespace OpenRA
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public Shroud Shroud;
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public World World { get; private set; }
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readonly IFogVisibilityModifier[] fogVisibilities;
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readonly StanceColors stanceColors;
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static FactionInfo ChooseFaction(World world, string name, bool requireSelectable = true)
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@@ -134,8 +133,6 @@ namespace OpenRA
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PlayerActor = world.CreateActor("Player", new TypeDictionary { new OwnerInit(this) });
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Shroud = PlayerActor.Trait<Shroud>();
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fogVisibilities = PlayerActor.TraitsImplementing<IFogVisibilityModifier>().ToArray();
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// Enable the bot logic on the host
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IsBot = BotType != null;
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if (IsBot && Game.IsHost)
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@@ -172,28 +169,9 @@ namespace OpenRA
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public bool CanTargetActor(Actor a)
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{
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// PERF: Avoid LINQ.
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if (HasFogVisibility)
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foreach (var fogVisibility in fogVisibilities)
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if (fogVisibility.IsVisible(a))
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return true;
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return CanViewActor(a);
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}
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public bool HasFogVisibility
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{
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get
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{
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// PERF: Avoid LINQ.
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foreach (var fogVisibility in fogVisibilities)
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if (fogVisibility.HasFogVisibility())
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return true;
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return false;
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}
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}
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public Color PlayerStanceColor(Actor a)
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{
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var player = a.World.RenderPlayer ?? a.World.LocalPlayer;
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