From 477dbbd53277d0a8d5f3c31501b712df83fbb43c Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 23 Feb 2015 21:51:27 +0100 Subject: [PATCH] Splits RA weapons.yaml into multiple roughly categorized files --- mods/ra/mod.yaml | 7 +- mods/ra/weapons.yaml | 1671 ----------------------------- mods/ra/weapons/explosions.yaml | 253 +++++ mods/ra/weapons/largecaliber.yaml | 230 ++++ mods/ra/weapons/missiles.yaml | 433 ++++++++ mods/ra/weapons/other.yaml | 297 +++++ mods/ra/weapons/smallcaliber.yaml | 339 ++++++ mods/ra/weapons/superweapons.yaml | 113 ++ 8 files changed, 1671 insertions(+), 1672 deletions(-) delete mode 100644 mods/ra/weapons.yaml create mode 100644 mods/ra/weapons/explosions.yaml create mode 100644 mods/ra/weapons/largecaliber.yaml create mode 100644 mods/ra/weapons/missiles.yaml create mode 100644 mods/ra/weapons/other.yaml create mode 100644 mods/ra/weapons/smallcaliber.yaml create mode 100644 mods/ra/weapons/superweapons.yaml diff --git a/mods/ra/mod.yaml b/mods/ra/mod.yaml index 81577c5d8d..25680a7853 100644 --- a/mods/ra/mod.yaml +++ b/mods/ra/mod.yaml @@ -115,7 +115,12 @@ ChromeLayout: ./mods/ra/chrome/confirmation-dialogs.yaml Weapons: - ./mods/ra/weapons.yaml + ./mods/ra/weapons/explosions.yaml + ./mods/ra/weapons/largecaliber.yaml + ./mods/ra/weapons/missiles.yaml + ./mods/ra/weapons/other.yaml + ./mods/ra/weapons/smallcaliber.yaml + ./mods/ra/weapons/superweapons.yaml Voices: ./mods/ra/audio/voices.yaml diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml deleted file mode 100644 index 84dc480633..0000000000 --- a/mods/ra/weapons.yaml +++ /dev/null @@ -1,1671 +0,0 @@ -Colt45: - ReloadDelay: 5 - Range: 7c0 - Report: GUN5.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 50 - DeathType: 2 - Versus: - None: 100 - Wood: 0 - Light: 0 - Heavy: 0 - Concrete: 0 - Warhead@2Eff: CreateEffect - Explosion: piff - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piff - ValidImpactTypes: Water - -ZSU-23: - Burst: 2 - BurstDelay: 5 - ReloadDelay: 0 - Range: 10c0 - Report: AACANON3.AUD - ValidTargets: Air - Projectile: Bullet - Speed: 3c340 - High: true - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 12 - ValidTargets: Air - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Eff: CreateEffect - Explosion: small_explosion_air - -Vulcan: - ReloadDelay: 30 - Range: 6c0 - Report: GUN13.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam_1: SpreadDamage - Spread: 128 - Damage: 10 - DeathType: 2 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@2Eff_1: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Warhead@2Eff_1Water: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - Warhead@3Dam_2: SpreadDamage - Spread: 128 - Damage: 10 - DeathType: 2 - Delay: 2 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@4Eff_2: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Delay: 2 - Warhead@4Eff_2Water: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - Delay: 2 - Warhead@5Dam_3: SpreadDamage - Spread: 128 - Damage: 10 - DeathType: 2 - Delay: 4 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@6Eff_3: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Delay: 4 - Warhead@6Eff_3Water: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - Delay: 4 - Warhead@7Dam_4: SpreadDamage - Spread: 128 - Damage: 10 - DeathType: 2 - Delay: 6 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@8Eff_4: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Delay: 6 - Warhead@8Eff_4Water: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - Delay: 6 - Warhead@9Dam_5: SpreadDamage - Spread: 128 - Damage: 10 - DeathType: 2 - Delay: 8 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@10Eff_5: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Delay: 8 - Warhead@10Eff_5Water: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - Delay: 8 - Warhead@11Dam_6: SpreadDamage - Spread: 128 - Damage: 10 - DeathType: 2 - Delay: 10 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@12Eff_6: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Delay: 10 - Warhead@12Eff_6Water: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - Delay: 10 - -Maverick: - ReloadDelay: 30 - Range: 9c0 - MinRange: 3c0 - Report: MISSILE7.AUD - Burst: 2 - BurstDelay: 7 - ValidTargets: Ground, Water - Projectile: Missile - Speed: 256 - Arm: 2 - High: true - ContrailLength: 10 - Inaccuracy: 512 - Image: DRAGON - ROT: 5 - RangeLimit: 60 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 70 - DeathType: 4 - ValidTargets: Ground, Water - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -FireballLauncher: - ReloadDelay: 65 - Range: 5c0 - Burst: 2 - BurstDelay: 20 - Projectile: Bullet - Speed: 204 - Trail: fb2 - Image: FB1 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 150 - DeathType: 5 - Versus: - None: 90 - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: napalm - ImpactSound: firebl3.aud - -Flamer: - ReloadDelay: 50 - Range: 5c0 - Burst: 15 - BurstDelay: 1 - Projectile: Bullet - Speed: 170 - Trail: fb4 - Image: fb3 - Angle: 62 - Inaccuracy: 853 - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 8 - DeathType: 5 - Versus: - None: 90 - Wood: 100 - Light: 60 - Heavy: 25 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: small_napalm - ImpactSound: firebl3.aud - -ChainGun: - ReloadDelay: 10 - Range: 5c0 - MinRange: 1c0 - Report: GUN13.AUD - Projectile: Bullet - Speed: 1c682 - High: true - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - DeathType: 2 - Versus: - None: 120 - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@2Eff: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - -ChainGun.Yak: - ReloadDelay: 3 - Range: 5c0 - MinRange: 3c0 - Report: GUN13.AUD - Projectile: Bullet - Speed: 1c682 - High: true - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 2 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@2Eff: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - -Pistol: - ReloadDelay: 7 - Range: 3c0 - Report: GUN27.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 1 - DeathType: 2 - Versus: - Wood: 50 - Light: 60 - Heavy: 25 - Concrete: 25 - Warhead@2Eff: CreateEffect - Explosion: piff - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piff - ValidImpactTypes: Water - -M1Carbine: - ReloadDelay: 20 - Range: 5c0 - Report: GUN11.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - DeathType: 2 - Versus: - Wood: 25 - Light: 30 - Heavy: 10 - Concrete: 10 - Warhead@2Eff: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - -Dragon: - ReloadDelay: 50 - Range: 5c0 - MinRange: 0c512 - Report: MISSILE6.AUD - ValidTargets: Ground, Water - Projectile: Missile - Speed: 213 - Arm: 2 - High: true - Trail: smokey - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON - ROT: 5 - RangeLimit: 35 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 50 - DeathType: 4 - ValidTargets: Ground, Water - Versus: - None: 10 - Wood: 75 - Light: 35 - Concrete: 20 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -HellfireAG: - ReloadDelay: 60 - Range: 4c0 - Report: MISSILE6.AUD - Burst: 2 - BurstDelay: 10 - ValidTargets: Ground, Water - Projectile: Missile - Speed: 256 - Arm: 2 - High: true - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON - ROT: 10 - RangeLimit: 20 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - DeathType: 4 - ValidTargets: Ground, Water - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -HellfireAA: - ReloadDelay: 60 - Range: 4c0 - Report: MISSILE6.AUD - Burst: 2 - BurstDelay: 10 - ValidTargets: Air - Projectile: Missile - Speed: 384 - Arm: 2 - High: true - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON - ROT: 10 - RangeLimit: 20 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 4 - ValidTargets: Air - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion_air - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -Grenade: - ReloadDelay: 60 - Range: 4c0 - Report: grenade1.aud - Projectile: Bullet - Speed: 136 - High: true - Angle: 62 - Inaccuracy: 554 - Image: BOMB - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 60 - DeathType: 3 - Versus: - None: 50 - Wood: 100 - Light: 25 - Heavy: 5 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -25mm: - ReloadDelay: 13 - Range: 4c0 - Report: CANNON2.AUD - Projectile: Bullet - Speed: 853 - Image: 50CAL - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 16 - DeathType: 4 - Versus: - None: 30 - Wood: 40 - Heavy: 40 - Concrete: 30 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3EffGround: CreateEffect - Explosion: small_explosion - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ValidImpactTypes: Water - -90mm: - ReloadDelay: 50 - Range: 4c768 - Report: CANNON1.AUD - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 4 - Versus: - None: 20 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3EffGround: CreateEffect - Explosion: small_explosion - ImpactSound: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -105mm: - ReloadDelay: 70 - Range: 4c768 - Report: CANNON1.AUD - Burst: 2 - BurstDelay: 4 - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 4 - Versus: - None: 20 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3EffGround: CreateEffect - Explosion: small_explosion - ImpactSound: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -120mm: - ReloadDelay: 90 - Range: 4c768 - Report: CANNON1.AUD - Burst: 2 - InvalidTargets: Air, Infantry - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - DeathType: 4 - InvalidTargets: Air, Infantry - Versus: - None: 20 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3EffGround: CreateEffect - Explosion: small_explosion - ImpactSound: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -TurretGun: - ReloadDelay: 30 - Range: 7c0 - Report: TURRET1.AUD - Projectile: Bullet - Speed: 682 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - DeathType: 4 - Versus: - None: 20 - Wood: 50 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3EffGround: CreateEffect - Explosion: small_explosion - ImpactSound: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -MammothTusk: - ReloadDelay: 60 - Range: 8c0 - Report: MISSILE6.AUD - Burst: 2 - ValidTargets: Air, Infantry - Projectile: Missile - Speed: 341 - Arm: 2 - High: true - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON - ROT: 15 - RangeLimit: 40 - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 50 - DeathType: 3 - ValidTargets: Air, Infantry - Versus: - None: 100 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3EffGround: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom12.aud - InvalidImpactTypes: Water, Air, AirHit - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - Warhead@5EffAir: CreateEffect - Explosion: med_explosion_air - ImpactSound: kaboom25.aud - ValidImpactTypes: Air, AirHit - -155mm: - ReloadDelay: 85 - Range: 14c0 - MinRange: 3c0 - Report: TANK5.AUD - Projectile: Bullet - Speed: 204 - High: true - Angle: 62 - Inaccuracy: 1c682 - Image: 120MM - ContrailLength: 30 - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 220 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: artillery_explosion - ImpactSound: kaboom15.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -M60mg: - ReloadDelay: 30 - Range: 4c0 - Report: PILLBOX1.AUD - Burst: 5 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - DeathType: 2 - Versus: - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - Warhead@2Eff: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - -Napalm: - ReloadDelay: 20 - Range: 4c512 - Projectile: Bullet - Image: BOMBLET - Speed: 85 - High: yes - Warhead@1Dam: SpreadDamage - Spread: 170 - Damage: 100 - DeathType: 5 - Versus: - None: 90 - Light: 60 - Heavy: 25 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: napalm - ImpactSound: firebl3.aud - InvalidImpactTypes: Water - Warhead@4Eff: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -CrateNapalm: - Warhead@1Dam: SpreadDamage - Spread: 170 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Versus: - None: 90 - Light: 60 - Heavy: 25 - Concrete: 50 - AffectsParent: true - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: napalm - ImpactSound: firebl3.aud - -CrateExplosion: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - AffectsParent: true - Warhead@2Eff: CreateEffect - Explosion: self_destruct - ImpactSound: kaboom15.aud - -CrateNuke: - Warhead@1Dam_impact: SpreadDamage - Spread: 1c0 - Damage: 100 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - AffectsParent: true - Warhead@2Res_impact: DestroyResource - Warhead@3Eff_impact: CreateEffect - Explosion: nuke - ImpactSound: kaboom1.aud - Warhead@4Dam_areanuke: SpreadDamage - Spread: 1c0 - Damage: 60 - Falloff: 1000, 600, 400, 250, 150, 100, 0 - DeathType: 5 - Delay: 4 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - AffectsParent: true - Warhead@5Res_areanuke: DestroyResource - Size: 5,4 - Delay: 4 - Warhead@6Smu_areanuke: LeaveSmudge - SmudgeType: Scorch - Size: 5,4 - Delay: 4 - Warhead@7Eff_areanuke: CreateEffect - ImpactSound: kaboom22.aud - Delay: 4 - -TeslaZap: - ReloadDelay: 3 - Charges: true - Range: 8c512 - Report: TESLA1.AUD - Projectile: TeslaZap - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 100 - DeathType: 6 - Versus: - None: 1000 - Wood: 60 - -Nike: - ReloadDelay: 15 - Range: 7c512 - Report: MISSILE1.AUD - ValidTargets: Air - Projectile: Missile - Arm: 3 - High: true - ContrailLength: 10 - Image: MISSILE - ROT: 25 - RangeLimit: 50 - Speed: 341 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 50 - DeathType: 3 - ValidTargets: Air - Versus: - None: 90 - Wood: 0 - Light: 90 - Heavy: 50 - Concrete: 0 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion_air - ImpactSound: kaboom25.aud - -RedEye: - ReloadDelay: 50 - Range: 7c512 - Report: MISSILE1.AUD - ValidTargets: Air - Projectile: Missile - Arm: 3 - High: true - ContrailLength: 10 - Image: MISSILE - ROT: 20 - RangeLimit: 30 - Speed: 298 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 3 - ValidTargets: Air - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion_air - ImpactSound: kaboom25.aud - -8Inch: - ReloadDelay: 250 - Range: 16c0 - Burst: 2 - Report: TURRET1.AUD - Projectile: Bullet - Speed: 204 - High: true - Angle: 62 - Inaccuracy: 2c938 - Image: 120MM - ContrailLength: 30 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 25 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 3 - Versus: - None: 60 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: artillery_explosion - ImpactSound: kaboom15.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -SubMissile: - ReloadDelay: 300 - Range: 16c0 - Burst: 2 - Report: MISSILE6.AUD - Projectile: Bullet - Speed: 102 - High: true - Angle: 165 - Inaccuracy: 2c938 - Image: MISSILE - Trail: smokey - ContrailLength: 30 - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 30 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 3 - Versus: - None: 40 - Light: 30 - Heavy: 30 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: artillery_explosion - ImpactSound: kaboom15.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -Stinger: - ReloadDelay: 60 - Range: 9c0 - Report: MISSILE6.AUD - Burst: 2 - BurstDelay: 0 - ValidTargets: Air, Ground, Water - Projectile: Missile - Arm: 3 - High: true - ContrailLength: 10 - Image: DRAGON - ROT: 20 - RangeLimit: 50 - TurboBoost: true - Speed: 170 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - DeathType: 4 - ValidTargets: Air, Ground, Water - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water, Air, AirHit - Warhead@5EffAir: CreateEffect - Explosion: med_explosion_air - ImpactSound: kaboom25.aud - ValidImpactTypes: Air, AirHit - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -TorpTube: - ReloadDelay: 100 - Range: 9c0 - Report: TORPEDO1.AUD - ValidTargets: Water, Underwater, Bridge - Palette: shadow - Burst: 2 - BurstDelay: 20 - Projectile: Missile - Image: MISSILE - Arm: 3 - Speed: 85 - Trail: bubbles - ROT: 1 - RangeLimit: 160 - BoundToTerrainType: Water - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 180 - DeathType: 4 - ValidTargets: Water, Underwater, Bridge - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 500 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: large_explosion - ImpactSound: kaboom15.aud - InvalidImpactTypes: Water, WaterHit - Warhead@4EffWaterHit: CreateEffect - Explosion: artillery_explosion - ImpactSound: kaboom15.aud - ValidImpactTypes: WaterHit - Warhead@5EffWater: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -2Inch: - ReloadDelay: 60 - Range: 5c512 - Report: CANNON2.AUD - Projectile: Bullet - Speed: 426 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 25 - DeathType: 4 - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_explosion - ImpactSound: kaboom12.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -DepthCharge: - ReloadDelay: 60 - Range: 5c0 - ValidTargets: Underwater - Projectile: Bullet - Speed: 85 - Image: BOMB - Angle: 62 - High: true - Inaccuracy: 128 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 80 - DeathType: 4 - ValidTargets: Underwater - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: large_splash - ImpactSound: h2obomb2.aud - Warhead@4EffHit: CreateEffect - Explosion: small_explosion - ImpactSound: kaboom15.aud - ValidImpactTypes: WaterHit - -ParaBomb: - ReloadDelay: 10 - Range: 3c0 - Report: CHUTE1.AUD - Projectile: GravityBomb - Image: PARABOMB - Velocity: 86 - Acceleration: 0 - Warhead@1Dam: SpreadDamage - Spread: 768 - Damage: 300 - DeathType: 4 - Versus: - None: 30 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: artillery_explosion - ImpactSound: kaboom15.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -DogJaw: - ValidTargets: Infantry - ReloadDelay: 10 - Range: 3c0 - Report: DOGG5P.AUD - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 100 - DeathType: 1 - ValidTargets: Infantry - Versus: - Wood: 0 - Light: 0 - Heavy: 0 - Concrete: 0 - -Heal: - ReloadDelay: 80 - Range: 4c0 - Report: HEAL2.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: -50 - DeathType: 1 - Versus: - Wood: 0 - Light: 0 - Heavy: 0 - Concrete: 0 - -Repair: - ReloadDelay: 80 - Range: 4c0 - Report: FIXIT1.AUD - ValidTargets: Repair - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: -20 - DeathType: 1 - ValidTargets: Repair - Versus: - None: 0 - Wood: 0 - Light: 100 - Heavy: 100 - Concrete: 0 - -SilencedPPK: - ReloadDelay: 80 - Range: 2c512 - Report: silppk.aud - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 150 - DeathType: 2 - Versus: - Wood: 0 - Light: 0 - Heavy: 0 - Concrete: 0 - Warhead@2Eff: CreateEffect - Explosion: piffs - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: water_piffs - ValidImpactTypes: Water - -SCUD: - ReloadDelay: 240 - Range: 10c0 - MinRange: 3c0 - Report: MISSILE1.AUD - Projectile: Bullet - Speed: 170 - High: true - Shadow: false - Trail: smokey - TrailDelay: 5 - Inaccuracy: 213 - Image: V2 - Angle: 62 - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 45 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 70 - Heavy: 40 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: napalm - ImpactSound: firebl3.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -Atomic: - ValidTargets: Ground, Water, Air - Warhead@1Dam_impact: SpreadDamage - Spread: 1c0 - Damage: 150 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@2Res_impact: DestroyResource - Size: 1 - Warhead@3Smu_impact: LeaveSmudge - SmudgeType: Scorch - Size: 1 - Warhead@4Eff_impact: CreateEffect - Explosion: nuke - ImpactSound: kaboom1.aud - Warhead@5Dam_areanuke1: SpreadDamage - Spread: 2c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 5 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@6Res_areanuke1: DestroyResource - Size: 2 - Delay: 5 - Warhead@7Smu_areanuke1: LeaveSmudge - SmudgeType: Scorch - Size: 2 - Delay: 5 - Warhead@8Eff_areanuke1: CreateEffect - ImpactSound: kaboom22.aud - Delay: 5 - Warhead@9Dam_areanuke2: SpreadDamage - Spread: 3c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 10 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@10Res_areanuke2: DestroyResource - Size: 3 - Delay: 10 - Warhead@11Smu_areanuke2: LeaveSmudge - SmudgeType: Scorch - Size: 3 - Delay: 10 - Warhead@12Dam_areanuke3: SpreadDamage - Spread: 4c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 15 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@13Res_areanuke3: DestroyResource - Size: 4 - Delay: 15 - Warhead@14Smu_areanuke3: LeaveSmudge - SmudgeType: Scorch - Size: 4 - Delay: 15 - Warhead@15Dam_areanuke4: SpreadDamage - Spread: 5c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 20 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@16Res_areanuke4: DestroyResource - Size: 5 - Delay: 20 - Warhead@17Smu_areanuke4: LeaveSmudge - SmudgeType: Scorch - Size: 5 - Delay: 20 - -MiniNuke: - ValidTargets: Ground, Water, Air - Warhead@1Dam_impact: SpreadDamage - Spread: 1c0 - Damage: 150 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - AffectsParent: true - Warhead@2Res_impact: DestroyResource - Size: 1 - Warhead@3Eff_impact: CreateEffect - Explosion: nuke - ImpactSound: kaboom1.aud - Warhead@4Dam_areanuke1: SpreadDamage - Spread: 2c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 5 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@5Res_areanuke1: DestroyResource - Size: 2 - Delay: 5 - Warhead@6Eff_areanuke1: CreateEffect - ImpactSound: kaboom22.aud - Delay: 5 - Warhead@7Dam_areanuke2: SpreadDamage - Spread: 3c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 10 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@8Res_areanuke2: DestroyResource - Size: 3 - Delay: 10 - Warhead@9Dam_areanuke3: SpreadDamage - Spread: 4c0 - Damage: 60 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 15 - ValidTargets: Ground, Water, Air - Versus: - Concrete: 25 - Warhead@10Res_areanuke3: DestroyResource - Size: 4 - Delay: 15 - Warhead@11Smu_areanuke3: LeaveSmudge - SmudgeType: Scorch - Size: 4 - Delay: 15 - -UnitExplode: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: self_destruct - ImpactSound: kaboom22.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -UnitExplodeShip: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: building - ImpactSound: kaboom25.aud - -UnitExplodeSubmarine: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - -UnitExplodeSmall: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 40 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: large_explosion - ImpactSound: kaboom15.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosion: large_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -BarrelExplode: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 4 - Delay: 5 - Versus: - None: 120 - Wood: 200 - Light: 50 - Heavy: 25 - Concrete: 10 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Size: 2,1 - Delay: 5 - Warhead@3Eff: CreateEffect - Explosion: napalm - ImpactSound: firebl3.aud - Delay: 5 - -Crush: - Warhead@1Dam: SpreadDamage - Damage: 100 - Warhead@2Eff: CreateEffect - ImpactSound: squishy2.aud - -ATMine: - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 400 - AffectsParent: true - Warhead@2Eff: CreateEffect - Explosion: large_explosion - ImpactSound: mineblo1.aud - -APMine: - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 400 - AffectsParent: true - DeathType: 3 - Warhead@2Eff: CreateEffect - Explosion: napalm - ImpactSound: mine1.aud - -Demolish: - Warhead@1Dam: SpreadDamage - Warhead@2Eff: CreateEffect - Explosion: building - ImpactSound: kaboom25.aud - -PortaTesla: - ReloadDelay: 70 - Range: 3c512 - Report: TESLA1.AUD - Charges: yes - Projectile: TeslaZap - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 45 - DeathType: 6 - Versus: - None: 1000 - -TTankZap: - ReloadDelay: 120 - Range: 7c0 - Report: TESLA1.AUD - Charges: yes - Projectile: TeslaZap - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 100 - DeathType: 6 - Versus: - None: 1000 - -FLAK-23: - ReloadDelay: 10 - Range: 8c0 - Report: AACANON3.AUD - ValidTargets: Air, Ground, Water - Projectile: Bullet - Speed: 1c682 - High: true - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 20 - ValidTargets: Air, Ground, Water - Versus: - None: 40 - Wood: 10 - Light: 60 - Heavy: 10 - Concrete: 20 - Warhead@2Eff: CreateEffect - Explosion: small_explosion - InvalidImpactTypes: Air, AirHit, Water - Warhead@3EffAir: CreateEffect - Explosion: small_explosion_air - ValidImpactTypes: Air, AirHit - Warhead@4EffWater: CreateEffect - Explosion: small_splash - ValidImpactTypes: Water - -Sniper: - Report: GUN5.AUD - ReloadDelay: 70 - Range: 10c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 140 - DeathType: 2 - Versus: - None: 100 - Wood: 0 - Light: 0 - Heavy: 0 - Concrete: 0 - -APTusk: - ReloadDelay: 60 - Range: 6c0 - Report: MISSILE6.AUD - ValidTargets: Ground, Water - Projectile: Missile - Speed: 298 - Arm: 2 - High: true - Trail: smokey - ContrailLength: 10 - Inaccuracy: 128 - Image: DRAGON - ROT: 10 - RangeLimit: 22 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - DeathType: 4 - ValidTargets: Ground, Water - Versus: - None: 25 - Wood: 75 - Light: 75 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - InvalidImpactTypes: Water - Warhead@4EffWater: CreateEffect - Explosion: med_splash - ImpactSound: splash9.aud - ValidImpactTypes: Water - -Claw: - ReloadDelay: 30 - Range: 1c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 33 - DeathType: 1 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - -Mandible: - ReloadDelay: 10 - Range: 1c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 60 - DeathType: 1 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - -MADTankThump: - InvalidTargets: MADTank - Warhead@1Dam: HealthPercentageDamage - Spread: 7c0 - Damage: 1 - InvalidTargets: MADTank - Versus: - None: 0 - -MADTankDetonate: - InvalidTargets: MADTank - Warhead@1Dam: HealthPercentageDamage - Spread: 7c0 - Damage: 19 - InvalidTargets: MADTank - Versus: - None: 0 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Size: 7,6 - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: mineblo1.aud - -OreExplosion: - Warhead@1Dam: SpreadDamage - Spread: 9 - Damage: 10 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Res: CreateResource - AddsResourceType: Ore - Size: 1,1 - Warhead@3Eff: CreateEffect - Explosion: med_explosion - ImpactSound: kaboom25.aud - diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml new file mode 100644 index 0000000000..516a07efe8 --- /dev/null +++ b/mods/ra/weapons/explosions.yaml @@ -0,0 +1,253 @@ +CrateNapalm: + Warhead@1Dam: SpreadDamage + Spread: 170 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Versus: + None: 90 + Light: 60 + Heavy: 25 + Concrete: 50 + AffectsParent: true + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: napalm + ImpactSound: firebl3.aud + +CrateExplosion: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + AffectsParent: true + Warhead@2Eff: CreateEffect + Explosion: self_destruct + ImpactSound: kaboom15.aud + +CrateNuke: + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 100 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + AffectsParent: true + Warhead@2Res_impact: DestroyResource + Warhead@3Eff_impact: CreateEffect + Explosion: nuke + ImpactSound: kaboom1.aud + Warhead@4Dam_areanuke: SpreadDamage + Spread: 1c0 + Damage: 60 + Falloff: 1000, 600, 400, 250, 150, 100, 0 + DeathType: 5 + Delay: 4 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + AffectsParent: true + Warhead@5Res_areanuke: DestroyResource + Size: 5,4 + Delay: 4 + Warhead@6Smu_areanuke: LeaveSmudge + SmudgeType: Scorch + Size: 5,4 + Delay: 4 + Warhead@7Eff_areanuke: CreateEffect + ImpactSound: kaboom22.aud + Delay: 4 + +MiniNuke: + ValidTargets: Ground, Water, Air + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 150 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + AffectsParent: true + Warhead@2Res_impact: DestroyResource + Size: 1 + Warhead@3Eff_impact: CreateEffect + Explosion: nuke + ImpactSound: kaboom1.aud + Warhead@4Dam_areanuke1: SpreadDamage + Spread: 2c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 5 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@5Res_areanuke1: DestroyResource + Size: 2 + Delay: 5 + Warhead@6Eff_areanuke1: CreateEffect + ImpactSound: kaboom22.aud + Delay: 5 + Warhead@7Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 10 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@8Res_areanuke2: DestroyResource + Size: 3 + Delay: 10 + Warhead@9Dam_areanuke3: SpreadDamage + Spread: 4c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 15 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@10Res_areanuke3: DestroyResource + Size: 4 + Delay: 15 + Warhead@11Smu_areanuke3: LeaveSmudge + SmudgeType: Scorch + Size: 4 + Delay: 15 + +UnitExplode: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: self_destruct + ImpactSound: kaboom22.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +UnitExplodeShip: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: building + ImpactSound: kaboom25.aud + +UnitExplodeSubmarine: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + +UnitExplodeSmall: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 40 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: large_explosion + ImpactSound: kaboom15.aud + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +BarrelExplode: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 4 + Delay: 5 + Versus: + None: 120 + Wood: 200 + Light: 50 + Heavy: 25 + Concrete: 10 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Size: 2,1 + Delay: 5 + Warhead@3Eff: CreateEffect + Explosion: napalm + ImpactSound: firebl3.aud + Delay: 5 + +ATMine: + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 400 + AffectsParent: true + Warhead@2Eff: CreateEffect + Explosion: large_explosion + ImpactSound: mineblo1.aud + +APMine: + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 400 + AffectsParent: true + DeathType: 3 + Warhead@2Eff: CreateEffect + Explosion: napalm + ImpactSound: mine1.aud + +OreExplosion: + Warhead@1Dam: SpreadDamage + Spread: 9 + Damage: 10 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Res: CreateResource + AddsResourceType: Ore + Size: 1,1 + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud diff --git a/mods/ra/weapons/largecaliber.yaml b/mods/ra/weapons/largecaliber.yaml new file mode 100644 index 0000000000..fc76ac3d60 --- /dev/null +++ b/mods/ra/weapons/largecaliber.yaml @@ -0,0 +1,230 @@ +25mm: + ReloadDelay: 13 + Range: 4c0 + Report: CANNON2.AUD + Projectile: Bullet + Speed: 853 + Image: 50CAL + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 16 + DeathType: 4 + Versus: + None: 30 + Wood: 40 + Heavy: 40 + Concrete: 30 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3EffGround: CreateEffect + Explosion: small_explosion + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ValidImpactTypes: Water + +90mm: + ReloadDelay: 50 + Range: 4c768 + Report: CANNON1.AUD + Projectile: Bullet + Speed: 682 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 4 + Versus: + None: 20 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3EffGround: CreateEffect + Explosion: small_explosion + ImpactSound: kaboom12.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +105mm: + ReloadDelay: 70 + Range: 4c768 + Report: CANNON1.AUD + Burst: 2 + BurstDelay: 4 + Projectile: Bullet + Speed: 682 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 4 + Versus: + None: 20 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3EffGround: CreateEffect + Explosion: small_explosion + ImpactSound: kaboom12.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +120mm: + ReloadDelay: 90 + Range: 4c768 + Report: CANNON1.AUD + Burst: 2 + InvalidTargets: Air, Infantry + Projectile: Bullet + Speed: 682 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 60 + DeathType: 4 + InvalidTargets: Air, Infantry + Versus: + None: 20 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3EffGround: CreateEffect + Explosion: small_explosion + ImpactSound: kaboom12.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +TurretGun: + ReloadDelay: 30 + Range: 7c0 + Report: TURRET1.AUD + Projectile: Bullet + Speed: 682 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 60 + DeathType: 4 + Versus: + None: 20 + Wood: 50 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3EffGround: CreateEffect + Explosion: small_explosion + ImpactSound: kaboom12.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +155mm: + ReloadDelay: 85 + Range: 14c0 + MinRange: 3c0 + Report: TANK5.AUD + Projectile: Bullet + Speed: 204 + High: true + Angle: 62 + Inaccuracy: 1c682 + Image: 120MM + ContrailLength: 30 + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 220 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: artillery_explosion + ImpactSound: kaboom15.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +8Inch: + ReloadDelay: 250 + Range: 16c0 + Burst: 2 + Report: TURRET1.AUD + Projectile: Bullet + Speed: 204 + High: true + Angle: 62 + Inaccuracy: 2c938 + Image: 120MM + ContrailLength: 30 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 25 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 3 + Versus: + None: 60 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: artillery_explosion + ImpactSound: kaboom15.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +2Inch: + ReloadDelay: 60 + Range: 5c512 + Report: CANNON2.AUD + Projectile: Bullet + Speed: 426 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 25 + DeathType: 4 + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_explosion + ImpactSound: kaboom12.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml new file mode 100644 index 0000000000..3113d73dcf --- /dev/null +++ b/mods/ra/weapons/missiles.yaml @@ -0,0 +1,433 @@ +Maverick: + ReloadDelay: 30 + Range: 9c0 + MinRange: 3c0 + Report: MISSILE7.AUD + Burst: 2 + BurstDelay: 7 + ValidTargets: Ground, Water + Projectile: Missile + Speed: 256 + Arm: 2 + High: true + ContrailLength: 10 + Inaccuracy: 512 + Image: DRAGON + ROT: 5 + RangeLimit: 60 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 70 + DeathType: 4 + ValidTargets: Ground, Water + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +Dragon: + ReloadDelay: 50 + Range: 5c0 + MinRange: 0c512 + Report: MISSILE6.AUD + ValidTargets: Ground, Water + Projectile: Missile + Speed: 213 + Arm: 2 + High: true + Trail: smokey + ContrailLength: 10 + Inaccuracy: 128 + Image: DRAGON + ROT: 5 + RangeLimit: 35 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 50 + DeathType: 4 + ValidTargets: Ground, Water + Versus: + None: 10 + Wood: 75 + Light: 35 + Concrete: 20 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +HellfireAG: + ReloadDelay: 60 + Range: 4c0 + Report: MISSILE6.AUD + Burst: 2 + BurstDelay: 10 + ValidTargets: Ground, Water + Projectile: Missile + Speed: 256 + Arm: 2 + High: true + ContrailLength: 10 + Inaccuracy: 128 + Image: DRAGON + ROT: 10 + RangeLimit: 20 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 60 + DeathType: 4 + ValidTargets: Ground, Water + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +HellfireAA: + ReloadDelay: 60 + Range: 4c0 + Report: MISSILE6.AUD + Burst: 2 + BurstDelay: 10 + ValidTargets: Air + Projectile: Missile + Speed: 384 + Arm: 2 + High: true + ContrailLength: 10 + Inaccuracy: 128 + Image: DRAGON + ROT: 10 + RangeLimit: 20 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 4 + ValidTargets: Air + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion_air + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +MammothTusk: + ReloadDelay: 60 + Range: 8c0 + Report: MISSILE6.AUD + Burst: 2 + ValidTargets: Air, Infantry + Projectile: Missile + Speed: 341 + Arm: 2 + High: true + ContrailLength: 10 + Inaccuracy: 128 + Image: DRAGON + ROT: 15 + RangeLimit: 40 + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 50 + DeathType: 3 + ValidTargets: Air, Infantry + Versus: + None: 100 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3EffGround: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom12.aud + InvalidImpactTypes: Water, Air, AirHit + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + Warhead@5EffAir: CreateEffect + Explosion: med_explosion_air + ImpactSound: kaboom25.aud + ValidImpactTypes: Air, AirHit + +Nike: + ReloadDelay: 15 + Range: 7c512 + Report: MISSILE1.AUD + ValidTargets: Air + Projectile: Missile + Arm: 3 + High: true + ContrailLength: 10 + Image: MISSILE + ROT: 25 + RangeLimit: 50 + Speed: 341 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 50 + DeathType: 3 + ValidTargets: Air + Versus: + None: 90 + Wood: 0 + Light: 90 + Heavy: 50 + Concrete: 0 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion_air + ImpactSound: kaboom25.aud + +RedEye: + ReloadDelay: 50 + Range: 7c512 + Report: MISSILE1.AUD + ValidTargets: Air + Projectile: Missile + Arm: 3 + High: true + ContrailLength: 10 + Image: MISSILE + ROT: 20 + RangeLimit: 30 + Speed: 298 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 3 + ValidTargets: Air + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion_air + ImpactSound: kaboom25.aud + +SubMissile: + ReloadDelay: 300 + Range: 16c0 + Burst: 2 + Report: MISSILE6.AUD + Projectile: Bullet + Speed: 102 + High: true + Angle: 165 + Inaccuracy: 2c938 + Image: MISSILE + Trail: smokey + ContrailLength: 30 + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 30 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 3 + Versus: + None: 40 + Light: 30 + Heavy: 30 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: artillery_explosion + ImpactSound: kaboom15.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +Stinger: + ReloadDelay: 60 + Range: 9c0 + Report: MISSILE6.AUD + Burst: 2 + BurstDelay: 0 + ValidTargets: Air, Ground, Water + Projectile: Missile + Arm: 3 + High: true + ContrailLength: 10 + Image: DRAGON + ROT: 20 + RangeLimit: 50 + TurboBoost: true + Speed: 170 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 30 + DeathType: 4 + ValidTargets: Air, Ground, Water + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water, Air, AirHit + Warhead@5EffAir: CreateEffect + Explosion: med_explosion_air + ImpactSound: kaboom25.aud + ValidImpactTypes: Air, AirHit + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +TorpTube: + ReloadDelay: 100 + Range: 9c0 + Report: TORPEDO1.AUD + ValidTargets: Water, Underwater, Bridge + Palette: shadow + Burst: 2 + BurstDelay: 20 + Projectile: Missile + Image: MISSILE + Arm: 3 + Speed: 85 + Trail: bubbles + ROT: 1 + RangeLimit: 160 + BoundToTerrainType: Water + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 180 + DeathType: 4 + ValidTargets: Water, Underwater, Bridge + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 500 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: large_explosion + ImpactSound: kaboom15.aud + InvalidImpactTypes: Water, WaterHit + Warhead@4EffWaterHit: CreateEffect + Explosion: artillery_explosion + ImpactSound: kaboom15.aud + ValidImpactTypes: WaterHit + Warhead@5EffWater: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +SCUD: + ReloadDelay: 240 + Range: 10c0 + MinRange: 3c0 + Report: MISSILE1.AUD + Projectile: Bullet + Speed: 170 + High: true + Shadow: false + Trail: smokey + TrailDelay: 5 + Inaccuracy: 213 + Image: V2 + Angle: 62 + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 45 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 70 + Heavy: 40 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: napalm + ImpactSound: firebl3.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: large_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +APTusk: + ReloadDelay: 60 + Range: 6c0 + Report: MISSILE6.AUD + ValidTargets: Ground, Water + Projectile: Missile + Speed: 298 + Arm: 2 + High: true + Trail: smokey + ContrailLength: 10 + Inaccuracy: 128 + Image: DRAGON + ROT: 10 + RangeLimit: 22 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 30 + DeathType: 4 + ValidTargets: Ground, Water + Versus: + None: 25 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml new file mode 100644 index 0000000000..7d9d4a1bac --- /dev/null +++ b/mods/ra/weapons/other.yaml @@ -0,0 +1,297 @@ +FireballLauncher: + ReloadDelay: 65 + Range: 5c0 + Burst: 2 + BurstDelay: 20 + Projectile: Bullet + Speed: 204 + Trail: fb2 + Image: FB1 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 150 + DeathType: 5 + Versus: + None: 90 + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: napalm + ImpactSound: firebl3.aud + +Flamer: + ReloadDelay: 50 + Range: 5c0 + Burst: 15 + BurstDelay: 1 + Projectile: Bullet + Speed: 170 + Trail: fb4 + Image: fb3 + Angle: 62 + Inaccuracy: 853 + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 8 + DeathType: 5 + Versus: + None: 90 + Wood: 100 + Light: 60 + Heavy: 25 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: small_napalm + ImpactSound: firebl3.aud + +Napalm: + ReloadDelay: 20 + Range: 4c512 + Projectile: Bullet + Image: BOMBLET + Speed: 85 + High: yes + Warhead@1Dam: SpreadDamage + Spread: 170 + Damage: 100 + DeathType: 5 + Versus: + None: 90 + Light: 60 + Heavy: 25 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: napalm + ImpactSound: firebl3.aud + InvalidImpactTypes: Water + Warhead@4Eff: CreateEffect + Explosion: med_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +Grenade: + ReloadDelay: 60 + Range: 4c0 + Report: grenade1.aud + Projectile: Bullet + Speed: 136 + High: true + Angle: 62 + Inaccuracy: 554 + Image: BOMB + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 60 + DeathType: 3 + Versus: + None: 50 + Wood: 100 + Light: 25 + Heavy: 5 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: kaboom25.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +DepthCharge: + ReloadDelay: 60 + Range: 5c0 + ValidTargets: Underwater + Projectile: Bullet + Speed: 85 + Image: BOMB + Angle: 62 + High: true + Inaccuracy: 128 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 80 + DeathType: 4 + ValidTargets: Underwater + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: large_splash + ImpactSound: h2obomb2.aud + Warhead@4EffHit: CreateEffect + Explosion: small_explosion + ImpactSound: kaboom15.aud + ValidImpactTypes: WaterHit + +TeslaZap: + ReloadDelay: 3 + Charges: true + Range: 8c512 + Report: TESLA1.AUD + Projectile: TeslaZap + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 100 + DeathType: 6 + Versus: + None: 1000 + Wood: 60 + +PortaTesla: + ReloadDelay: 70 + Range: 3c512 + Report: TESLA1.AUD + Charges: yes + Projectile: TeslaZap + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 45 + DeathType: 6 + Versus: + None: 1000 + +TTankZap: + ReloadDelay: 120 + Range: 7c0 + Report: TESLA1.AUD + Charges: yes + Projectile: TeslaZap + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 100 + DeathType: 6 + Versus: + None: 1000 + +DogJaw: + ValidTargets: Infantry + ReloadDelay: 10 + Range: 3c0 + Report: DOGG5P.AUD + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 100 + DeathType: 1 + ValidTargets: Infantry + Versus: + Wood: 0 + Light: 0 + Heavy: 0 + Concrete: 0 + +Heal: + ReloadDelay: 80 + Range: 4c0 + Report: HEAL2.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: -50 + DeathType: 1 + Versus: + Wood: 0 + Light: 0 + Heavy: 0 + Concrete: 0 + +Repair: + ReloadDelay: 80 + Range: 4c0 + Report: FIXIT1.AUD + ValidTargets: Repair + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: -20 + DeathType: 1 + ValidTargets: Repair + Versus: + None: 0 + Wood: 0 + Light: 100 + Heavy: 100 + Concrete: 0 + +Crush: + Warhead@1Dam: SpreadDamage + Damage: 100 + Warhead@2Eff: CreateEffect + ImpactSound: squishy2.aud + +Demolish: + Warhead@1Dam: SpreadDamage + Warhead@2Eff: CreateEffect + Explosion: building + ImpactSound: kaboom25.aud + +Claw: + ReloadDelay: 30 + Range: 1c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 33 + DeathType: 1 + Versus: + None: 90 + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Mandible: + ReloadDelay: 10 + Range: 1c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 60 + DeathType: 1 + Versus: + None: 90 + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +MADTankThump: + InvalidTargets: MADTank + Warhead@1Dam: HealthPercentageDamage + Spread: 7c0 + Damage: 1 + InvalidTargets: MADTank + Versus: + None: 0 + +MADTankDetonate: + InvalidTargets: MADTank + Warhead@1Dam: HealthPercentageDamage + Spread: 7c0 + Damage: 19 + InvalidTargets: MADTank + Versus: + None: 0 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Size: 7,6 + Warhead@3Eff: CreateEffect + Explosion: med_explosion + ImpactSound: mineblo1.aud diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml new file mode 100644 index 0000000000..5cbae45870 --- /dev/null +++ b/mods/ra/weapons/smallcaliber.yaml @@ -0,0 +1,339 @@ +Colt45: + ReloadDelay: 5 + Range: 7c0 + Report: GUN5.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 50 + DeathType: 2 + Versus: + None: 100 + Wood: 0 + Light: 0 + Heavy: 0 + Concrete: 0 + Warhead@2Eff: CreateEffect + Explosion: piff + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piff + ValidImpactTypes: Water + +ZSU-23: + Burst: 2 + BurstDelay: 5 + ReloadDelay: 0 + Range: 10c0 + Report: AACANON3.AUD + ValidTargets: Air + Projectile: Bullet + Speed: 3c340 + High: true + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 12 + ValidTargets: Air + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Eff: CreateEffect + Explosion: small_explosion_air + +Vulcan: + ReloadDelay: 30 + Range: 6c0 + Report: GUN13.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam_1: SpreadDamage + Spread: 128 + Damage: 10 + DeathType: 2 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@2Eff_1: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Warhead@2Eff_1Water: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + Warhead@3Dam_2: SpreadDamage + Spread: 128 + Damage: 10 + DeathType: 2 + Delay: 2 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@4Eff_2: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Delay: 2 + Warhead@4Eff_2Water: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + Delay: 2 + Warhead@5Dam_3: SpreadDamage + Spread: 128 + Damage: 10 + DeathType: 2 + Delay: 4 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@6Eff_3: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Delay: 4 + Warhead@6Eff_3Water: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + Delay: 4 + Warhead@7Dam_4: SpreadDamage + Spread: 128 + Damage: 10 + DeathType: 2 + Delay: 6 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@8Eff_4: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Delay: 6 + Warhead@8Eff_4Water: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + Delay: 6 + Warhead@9Dam_5: SpreadDamage + Spread: 128 + Damage: 10 + DeathType: 2 + Delay: 8 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@10Eff_5: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Delay: 8 + Warhead@10Eff_5Water: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + Delay: 8 + Warhead@11Dam_6: SpreadDamage + Spread: 128 + Damage: 10 + DeathType: 2 + Delay: 10 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@12Eff_6: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Delay: 10 + Warhead@12Eff_6Water: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + Delay: 10 + +ChainGun: + ReloadDelay: 10 + Range: 5c0 + MinRange: 1c0 + Report: GUN13.AUD + Projectile: Bullet + Speed: 1c682 + High: true + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 30 + DeathType: 2 + Versus: + None: 120 + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@2Eff: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + +ChainGun.Yak: + ReloadDelay: 3 + Range: 5c0 + MinRange: 3c0 + Report: GUN13.AUD + Projectile: Bullet + Speed: 1c682 + High: true + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 2 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@2Eff: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + +Pistol: + ReloadDelay: 7 + Range: 3c0 + Report: GUN27.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 1 + DeathType: 2 + Versus: + Wood: 50 + Light: 60 + Heavy: 25 + Concrete: 25 + Warhead@2Eff: CreateEffect + Explosion: piff + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piff + ValidImpactTypes: Water + +M1Carbine: + ReloadDelay: 20 + Range: 5c0 + Report: GUN11.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 15 + DeathType: 2 + Versus: + Wood: 25 + Light: 30 + Heavy: 10 + Concrete: 10 + Warhead@2Eff: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + +M60mg: + ReloadDelay: 30 + Range: 4c0 + Report: PILLBOX1.AUD + Burst: 5 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 15 + DeathType: 2 + Versus: + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + Warhead@2Eff: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + +SilencedPPK: + ReloadDelay: 80 + Range: 2c512 + Report: silppk.aud + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 150 + DeathType: 2 + Versus: + Wood: 0 + Light: 0 + Heavy: 0 + Concrete: 0 + Warhead@2Eff: CreateEffect + Explosion: piffs + InvalidImpactTypes: Water + Warhead@3EffWater: CreateEffect + Explosion: water_piffs + ValidImpactTypes: Water + +FLAK-23: + ReloadDelay: 10 + Range: 8c0 + Report: AACANON3.AUD + ValidTargets: Air, Ground, Water + Projectile: Bullet + Speed: 1c682 + High: true + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 20 + ValidTargets: Air, Ground, Water + Versus: + None: 40 + Wood: 10 + Light: 60 + Heavy: 10 + Concrete: 20 + Warhead@2Eff: CreateEffect + Explosion: small_explosion + InvalidImpactTypes: Air, AirHit, Water + Warhead@3EffAir: CreateEffect + Explosion: small_explosion_air + ValidImpactTypes: Air, AirHit + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ValidImpactTypes: Water + +Sniper: + Report: GUN5.AUD + ReloadDelay: 70 + Range: 10c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 140 + DeathType: 2 + Versus: + None: 100 + Wood: 0 + Light: 0 + Heavy: 0 + Concrete: 0 diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml new file mode 100644 index 0000000000..3f5ac2a578 --- /dev/null +++ b/mods/ra/weapons/superweapons.yaml @@ -0,0 +1,113 @@ +ParaBomb: + ReloadDelay: 10 + Range: 3c0 + Report: CHUTE1.AUD + Projectile: GravityBomb + Image: PARABOMB + Velocity: 86 + Acceleration: 0 + Warhead@1Dam: SpreadDamage + Spread: 768 + Damage: 300 + DeathType: 4 + Versus: + None: 30 + Wood: 75 + Light: 75 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: artillery_explosion + ImpactSound: kaboom15.aud + InvalidImpactTypes: Water + Warhead@4EffWater: CreateEffect + Explosion: small_splash + ImpactSound: splash9.aud + ValidImpactTypes: Water + +Atomic: + ValidTargets: Ground, Water, Air + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 150 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@2Res_impact: DestroyResource + Size: 1 + Warhead@3Smu_impact: LeaveSmudge + SmudgeType: Scorch + Size: 1 + Warhead@4Eff_impact: CreateEffect + Explosion: nuke + ImpactSound: kaboom1.aud + Warhead@5Dam_areanuke1: SpreadDamage + Spread: 2c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 5 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@6Res_areanuke1: DestroyResource + Size: 2 + Delay: 5 + Warhead@7Smu_areanuke1: LeaveSmudge + SmudgeType: Scorch + Size: 2 + Delay: 5 + Warhead@8Eff_areanuke1: CreateEffect + ImpactSound: kaboom22.aud + Delay: 5 + Warhead@9Dam_areanuke2: SpreadDamage + Spread: 3c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 10 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@10Res_areanuke2: DestroyResource + Size: 3 + Delay: 10 + Warhead@11Smu_areanuke2: LeaveSmudge + SmudgeType: Scorch + Size: 3 + Delay: 10 + Warhead@12Dam_areanuke3: SpreadDamage + Spread: 4c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 15 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@13Res_areanuke3: DestroyResource + Size: 4 + Delay: 15 + Warhead@14Smu_areanuke3: LeaveSmudge + SmudgeType: Scorch + Size: 4 + Delay: 15 + Warhead@15Dam_areanuke4: SpreadDamage + Spread: 5c0 + Damage: 60 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 20 + ValidTargets: Ground, Water, Air + Versus: + Concrete: 25 + Warhead@16Res_areanuke4: DestroyResource + Size: 5 + Delay: 20 + Warhead@17Smu_areanuke4: LeaveSmudge + SmudgeType: Scorch + Size: 5 + Delay: 20