Make use of common mission rules in missions (RA)
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@@ -564,4 +564,4 @@ Actors:
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Owner: Germany
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SubCell: 2
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Rules: rules.yaml
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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@@ -1,75 +1,16 @@
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: soviet02a.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
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BriefingVideo: soviet2.vqa
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StartVideo: spotter.vqa
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WinVideo: sovtstar.vqa
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LossVideo: sovcemet.vqa
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^CivBuilding:
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Tooltip:
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ShowOwnerRow: false
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^Infantry:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Plane:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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FCOM:
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Tooltip:
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ShowOwnerRow: false
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SPEN:
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Buildable:
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