Make use of common mission rules in missions (RA)
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@@ -790,6 +790,6 @@ Actors:
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Owner: Neutral
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Location: 45,52
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Rules: rules.yaml
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Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, rules.yaml
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Weapons: weapons.yaml
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@@ -1,63 +1,17 @@
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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-EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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-MPStartLocations:
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LuaScript:
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Scripts: soviet07.lua
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MissionData:
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Briefing: The Allies have infiltrated one of our nuclear reactors! They have tampered with the core so that a meltdown is imminent within 30 minutes. They must not succeed!\n\nEnter the base and find any remaining technicians. Guide them to the 4 coolant stations so they can activate them, then activate the main computer. The security systems have been armed so beware.\n\nKill any Allies you find.
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BriefingVideo: soviet7.vqa
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StartVideo: countdwn.vqa
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WinVideo: averted.vqa
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LossVideo: nukestok.vqa
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Easy, Normal, Hard
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ShortGameLocked: True
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ShortGameEnabled: False
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^Infantry:
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-GivesBounty:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Building:
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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^Wall:
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Tooltip:
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ShowOwnerRow: false
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^Husk:
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Tooltip:
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GenericVisibility: Enemy, Ally, Neutral
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GenericStancePrefix: false
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ShowOwnerRow: false
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^Crate:
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Tooltip:
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ShowOwnerRow: false
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BARL:
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Health:
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