diff --git a/OpenRA.Game/Sync.cs b/OpenRA.Game/Sync.cs index 9bdb846be8..df9de99955 100755 --- a/OpenRA.Game/Sync.cs +++ b/OpenRA.Game/Sync.cs @@ -144,6 +144,9 @@ namespace OpenRA return (int)(t.Actor.ActorID << 16) * 0x567; case TargetType.FrozenActor: + if (t.FrozenActor.Actor == null) + return 0; + return (int)(t.FrozenActor.Actor.ActorID << 16) * 0x567; case TargetType.Terrain: