Add IPostProcessWorldShader for custom effect render passes.
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@@ -157,6 +157,7 @@ namespace OpenRA
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{
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void SetData(byte[] colors, int width, int height);
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void SetFloatData(float[] data, int width, int height);
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void SetDataFromReadBuffer(Rectangle rect);
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byte[] GetData();
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Size Size { get; }
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TextureScaleFilter ScaleFilter { get; set; }
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