detectors
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52
OpenRA.Game/Traits/DetectCloaked.cs
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52
OpenRA.Game/Traits/DetectCloaked.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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namespace OpenRA.Traits
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{
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class DetectCloakedInfo : TraitInfo<DetectCloaked>
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{
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public readonly int Interval = 12; // ~.5s
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public readonly float DecloakTime = 2f; // 2s
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public readonly int Range = 5;
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}
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class DetectCloaked : ITick
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{
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[Sync] int ticks;
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<DetectCloakedInfo>();
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ticks = info.Interval;
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var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize)
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.Where(a => a.traits.Contains<Cloak>())
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.Where(a => a.Owner.Stances[self.Owner] != Stance.Ally);
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foreach (var a in toDecloak)
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a.traits.Get<Cloak>().Decloak((int)(25 * info.DecloakTime));
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}
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}
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}
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}
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