Make mines targetable and removable.
Let AP mines do damage against vehicles. Let all mines do damage against friendly units.
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@@ -20,7 +20,6 @@ namespace OpenRA.Mods.RA
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class MineInfo : ITraitInfo
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{
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public readonly string[] CrushClasses = { };
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[WeaponReference] public readonly string Weapon = "ATMine";
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public readonly bool AvoidFriendly = true;
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public readonly string[] DetonateClasses = { };
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@@ -44,15 +43,14 @@ namespace OpenRA.Mods.RA
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public void OnCrush(Actor crusher)
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{
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if (crusher.HasTrait<MineImmune>() || self.Owner.Stances[crusher.Owner] == Stance.Ally)
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if (crusher.HasTrait<MineImmune>() || (self.Owner.Stances[crusher.Owner] == Stance.Ally && info.AvoidFriendly))
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return;
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var mobile = crusher.TraitOrDefault<Mobile>();
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if (mobile != null && !info.DetonateClasses.Intersect(mobile.Info.Crushes).Any())
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return;
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Combat.DoExplosion(self, info.Weapon, crusher.CenterLocation, 0);
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self.QueueActivity(new RemoveSelf());
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self.Kill(crusher);
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}
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public bool CrushableBy(string[] crushClasses, Player owner)
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