add base attack notification
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49
OpenRA.Mods.RA/Player/BaseAttackNotifier.cs
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49
OpenRA.Mods.RA/Player/BaseAttackNotifier.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class BaseAttackNotifierInfo : ITraitInfo
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{
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public readonly int NotifyInterval = 30; /* seconds */
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public readonly string Audio = "baseatk1.aud";
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public object Create(ActorInitializer init) { return new BaseAttackNotifier(this); }
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}
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public class BaseAttackNotifier : INotifyDamage
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{
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BaseAttackNotifierInfo info;
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public int lastAttackTime;
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public int2 lastAttackLocation;
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public BaseAttackNotifier(BaseAttackNotifierInfo info) { this.info = info; }
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public void Damaged(Actor self, AttackInfo e)
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{
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/* only track last hit against our base */
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if (!self.HasTrait<Building>())
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return;
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if (self.World.FrameNumber - lastAttackTime > info.NotifyInterval * 25)
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Sound.PlayToPlayer(self.Owner, info.Audio);
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lastAttackLocation = self.Location;
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lastAttackTime = self.World.FrameNumber;
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}
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}
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}
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