move Building et al into Mods/
This commit is contained in:
@@ -1,74 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Traits.Activities
|
||||
{
|
||||
class Sell : IActivity
|
||||
{
|
||||
IActivity NextActivity { get; set; }
|
||||
|
||||
bool started;
|
||||
|
||||
int framesRemaining;
|
||||
|
||||
void DoSell(Actor self)
|
||||
{
|
||||
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
|
||||
var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
var refundFraction = self.Info.Traits.Get<BuildingInfo>().RefundPercent * (health == null ? 1f : health.HPFraction);
|
||||
|
||||
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash((int)(refundFraction * cost));
|
||||
|
||||
foreach (var ns in self.TraitsImplementing<INotifySold>())
|
||||
ns.Sold(self);
|
||||
self.Destroy();
|
||||
}
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if( !started )
|
||||
{
|
||||
framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
|
||||
? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
|
||||
|
||||
foreach( var ns in self.TraitsImplementing<INotifySold>() )
|
||||
ns.Selling( self );
|
||||
|
||||
started = true;
|
||||
}
|
||||
else if( framesRemaining <= 0 )
|
||||
DoSell( self );
|
||||
|
||||
else
|
||||
--framesRemaining;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { /* never gonna give you up.. */ }
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,8 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
/* tag trait for "bases": mcv/fact */
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits.Activities;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class BuildingInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Power = 0;
|
||||
public readonly bool BaseNormal = true;
|
||||
public readonly bool WaterBound = false;
|
||||
public readonly int Adjacent = 2;
|
||||
public readonly bool Capturable = false;
|
||||
public readonly string Footprint = "x";
|
||||
public readonly int2 Dimensions = new int2(1, 1);
|
||||
public readonly bool Unsellable = false;
|
||||
public readonly float RefundPercent = 0.5f;
|
||||
|
||||
public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
|
||||
public readonly string[] SellSounds = {"cashturn.aud"};
|
||||
public readonly string DamagedSound = "kaboom1.aud";
|
||||
public readonly string DestroyedSound = "kaboom22.aud";
|
||||
|
||||
public object Create(ActorInitializer init) { return new Building(init); }
|
||||
}
|
||||
|
||||
public class Building : INotifyDamage, IResolveOrder, IOccupySpace
|
||||
{
|
||||
readonly Actor self;
|
||||
public readonly BuildingInfo Info;
|
||||
[Sync]
|
||||
readonly int2 topLeft;
|
||||
|
||||
readonly PowerManager PlayerPower;
|
||||
|
||||
public int2 PxPosition { get { return ( 2 * topLeft + Info.Dimensions ) * Game.CellSize / 2; } }
|
||||
|
||||
public Building(ActorInitializer init)
|
||||
{
|
||||
this.self = init.self;
|
||||
this.topLeft = init.Get<LocationInit,int2>();
|
||||
this.Info = self.Info.Traits.Get<BuildingInfo>();
|
||||
this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
|
||||
var uim = init.world.WorldActor.Trait<UnitInfluence>();
|
||||
uim.Add( init.self, this );
|
||||
}
|
||||
|
||||
public int GetPowerUsage()
|
||||
{
|
||||
if (Info.Power <= 0)
|
||||
return Info.Power;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
return health != null ? (Info.Power * health.HP / health.MaxHP) : Info.Power;
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
{
|
||||
// Power plants lose power with damage
|
||||
if (Info.Power > 0)
|
||||
PlayerPower.UpdateActor(self, GetPowerUsage());
|
||||
|
||||
if (e.DamageState == DamageState.Dead)
|
||||
{
|
||||
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
|
||||
Sound.Play(Info.DestroyedSound, self.CenterLocation);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Sell")
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Sell());
|
||||
}
|
||||
}
|
||||
|
||||
public int2 TopLeft
|
||||
{
|
||||
get { return topLeft; }
|
||||
}
|
||||
|
||||
public IEnumerable<int2> OccupiedCells()
|
||||
{
|
||||
return Footprint.UnpathableTiles( self.Info.Name, Info, TopLeft );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
// allow a nonstandard sell/repair value to avoid
|
||||
// buy-sell exploits like c&c's PROC.
|
||||
|
||||
public class CustomSellValueInfo : TraitInfo<CustomSellValue>
|
||||
{
|
||||
public readonly int Value = 0;
|
||||
}
|
||||
|
||||
public class CustomSellValue { }
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class LineBuildInfo : TraitInfo<LineBuild>
|
||||
{
|
||||
public readonly int Range = 5;
|
||||
}
|
||||
|
||||
public class LineBuild {}
|
||||
}
|
||||
@@ -1,111 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class PowerManagerInfo : ITraitInfo
|
||||
{
|
||||
public readonly int AdviceInterval = 250;
|
||||
public object Create(ActorInitializer init) { return new PowerManager(init, this); }
|
||||
}
|
||||
|
||||
public class PowerManager : ITick
|
||||
{
|
||||
PowerManagerInfo Info;
|
||||
Player Player;
|
||||
|
||||
Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
|
||||
[Sync] int totalProvided;
|
||||
public int PowerProvided { get { return totalProvided; } }
|
||||
|
||||
[Sync] int totalDrained;
|
||||
public int PowerDrained { get { return totalDrained; } }
|
||||
|
||||
public PowerManager(ActorInitializer init, PowerManagerInfo info)
|
||||
{
|
||||
Info = info;
|
||||
Player = init.self.Owner;
|
||||
|
||||
init.world.ActorAdded += ActorAdded;
|
||||
init.world.ActorRemoved += ActorRemoved;
|
||||
}
|
||||
|
||||
void ActorAdded(Actor a)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
PowerDrain.Add(a, a.Trait<Building>().GetPowerUsage());
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
void ActorRemoved(Actor a)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
PowerDrain.Remove(a);
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
void UpdateTotals()
|
||||
{
|
||||
totalProvided = 0;
|
||||
totalDrained = 0;
|
||||
foreach (var kv in PowerDrain)
|
||||
{
|
||||
var p = kv.Value;
|
||||
if (p > 0)
|
||||
totalProvided += p;
|
||||
else
|
||||
totalDrained -= p;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateActor(Actor a, int newPower)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
|
||||
PowerDrain[a] = newPower;
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
int nextPowerAdviceTime = 0;
|
||||
bool wasLowPower = false;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var lowPower = totalProvided < totalDrained;
|
||||
if (lowPower && !wasLowPower)
|
||||
nextPowerAdviceTime = 0;
|
||||
wasLowPower = lowPower;
|
||||
|
||||
if (--nextPowerAdviceTime <= 0)
|
||||
{
|
||||
if (lowPower)
|
||||
Player.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
|
||||
|
||||
nextPowerAdviceTime = Info.AdviceInterval;
|
||||
}
|
||||
}
|
||||
|
||||
public PowerState PowerState
|
||||
{
|
||||
get {
|
||||
if (PowerProvided >= PowerDrained) return PowerState.Normal;
|
||||
if (PowerProvided > PowerDrained / 2) return PowerState.Low;
|
||||
return PowerState.Critical;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class TechTreeInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new TechTree(init);}
|
||||
}
|
||||
|
||||
public class TechTree
|
||||
{
|
||||
readonly List<Watcher> watchers = new List<Watcher>();
|
||||
readonly Player player;
|
||||
public TechTree(ActorInitializer init)
|
||||
{
|
||||
player = init.self.Owner;
|
||||
init.world.ActorAdded += ActorChanged;
|
||||
init.world.ActorRemoved += ActorChanged;
|
||||
}
|
||||
|
||||
public void ActorChanged(Actor a)
|
||||
{
|
||||
if (a.Owner == player && a.HasTrait<Building>())
|
||||
Update();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
var buildings = GatherBuildings(player);
|
||||
foreach(var w in watchers)
|
||||
w.Update(buildings);
|
||||
}
|
||||
|
||||
public void Add(string key, List<string> prerequisites, ITechTreeElement tte)
|
||||
{
|
||||
Add(key, prerequisites, false, tte);
|
||||
}
|
||||
|
||||
// set requiresPowered = true to discard buildings that have an IDisabled active (eg manually powered down)
|
||||
public void Add(string key, List<string> prerequisites, bool requiresPowered, ITechTreeElement tte)
|
||||
{
|
||||
watchers.Add(new Watcher( key, prerequisites, requiresPowered, tte ));
|
||||
}
|
||||
|
||||
public void Remove(string key)
|
||||
{
|
||||
watchers.RemoveAll(x => x.key == key);
|
||||
}
|
||||
|
||||
static Cache<string, List<Actor>> GatherBuildings( Player player )
|
||||
{
|
||||
var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
|
||||
if (player == null)
|
||||
return ret;
|
||||
|
||||
foreach( var b in player.World.Queries.OwnedBy[player].Where( x=>x.Info.Traits.Contains<BuildingInfo>() ) )
|
||||
{
|
||||
ret[ b.Info.Name ].Add( b );
|
||||
var tt = b.Info.Traits.GetOrDefault<TooltipInfo>();
|
||||
if( tt != null )
|
||||
foreach( var alt in tt.AlternateName )
|
||||
ret[ alt ].Add( b );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
class Watcher
|
||||
{
|
||||
public readonly string key;
|
||||
// strings may be either actor type, or "alternate name" key
|
||||
public readonly List<string> prerequisites;
|
||||
public readonly ITechTreeElement watcher;
|
||||
bool hasPrerequisites;
|
||||
bool requiresPowered;
|
||||
|
||||
public Watcher(string key, List<string> prerequisites, bool requiresPowered, ITechTreeElement watcher)
|
||||
{
|
||||
this.key = key;
|
||||
this.prerequisites = prerequisites;
|
||||
this.watcher = watcher;
|
||||
this.hasPrerequisites = false;
|
||||
this.requiresPowered = requiresPowered;
|
||||
}
|
||||
|
||||
public void Update(Cache<string, List<Actor>> buildings)
|
||||
{
|
||||
var nowHasPrerequisites = true;
|
||||
foreach (var p in prerequisites)
|
||||
if (!buildings.Keys.Contains(p) ||
|
||||
(requiresPowered && buildings[p].All(b => b.TraitsImplementing<IDisable>().Any(d => d.Disabled))))
|
||||
{
|
||||
nowHasPrerequisites = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if( nowHasPrerequisites && !hasPrerequisites )
|
||||
watcher.PrerequisitesAvailable(key);
|
||||
|
||||
if( !nowHasPrerequisites && hasPrerequisites )
|
||||
watcher.PrerequisitesUnavailable(key);
|
||||
|
||||
hasPrerequisites = nowHasPrerequisites;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface ITechTreeElement
|
||||
{
|
||||
void PrerequisitesAvailable(string key);
|
||||
void PrerequisitesUnavailable(string key);
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class ValuedInfo : TraitInfo<Valued>
|
||||
{
|
||||
public readonly int Cost = 0;
|
||||
}
|
||||
|
||||
public class TooltipInfo : TraitInfo<Tooltip>
|
||||
{
|
||||
public readonly string Description = "";
|
||||
public readonly string Name = "";
|
||||
public readonly string Icon = null;
|
||||
public readonly string[] AlternateName = { };
|
||||
}
|
||||
|
||||
public class Valued { }
|
||||
public class Tooltip { }
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class BibLayerInfo : ITraitInfo
|
||||
{
|
||||
public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
|
||||
public readonly int[] BibWidths = {2,3,4};
|
||||
public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
|
||||
}
|
||||
|
||||
class BibLayer: IRenderOverlay, IWorldLoaded
|
||||
{
|
||||
World world;
|
||||
BibLayerInfo info;
|
||||
Dictionary<int2, TileReference<byte, byte>> tiles;
|
||||
Sprite[][] bibSprites;
|
||||
|
||||
public BibLayer(Actor self, BibLayerInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
|
||||
|
||||
self.World.ActorAdded +=
|
||||
a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
|
||||
self.World.ActorRemoved +=
|
||||
a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w)
|
||||
{
|
||||
world = w;
|
||||
tiles = new Dictionary<int2, TileReference<byte, byte>>();
|
||||
}
|
||||
|
||||
public void DoBib(Actor b, bool isAdd)
|
||||
{
|
||||
var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
|
||||
var size = buildingInfo.Dimensions.X;
|
||||
var bibOffset = buildingInfo.Dimensions.Y - 1;
|
||||
|
||||
int bib = Array.IndexOf(info.BibWidths,size);
|
||||
if (bib < 0)
|
||||
{
|
||||
Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2 * size; i++)
|
||||
{
|
||||
var p = b.Location + new int2(i % size, i / size + bibOffset);
|
||||
if (isAdd)
|
||||
tiles[p] = new TileReference<byte, byte>((byte)((isAdd) ? bib + 1 : 0), (byte)i);
|
||||
else
|
||||
tiles.Remove(p);
|
||||
}
|
||||
}
|
||||
|
||||
public void Render( WorldRenderer wr )
|
||||
{
|
||||
var cliprect = Game.viewport.ShroudBounds( world );
|
||||
cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
|
||||
foreach (var kv in tiles)
|
||||
{
|
||||
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
|
||||
continue;
|
||||
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
|
||||
continue;
|
||||
|
||||
bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt( wr,
|
||||
Game.CellSize * kv.Key, "terrain");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class BibInfo : TraitInfo<Bib> { }
|
||||
public class Bib { }
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class BuildingInfluenceInfo : ITraitInfo
|
||||
{
|
||||
public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); }
|
||||
}
|
||||
|
||||
public class BuildingInfluence
|
||||
{
|
||||
Actor[,] influence;
|
||||
Map map;
|
||||
|
||||
public BuildingInfluence( World world )
|
||||
{
|
||||
map = world.Map;
|
||||
|
||||
influence = new Actor[map.MapSize.X, map.MapSize.Y];
|
||||
|
||||
world.ActorAdded +=
|
||||
a => { if (a.HasTrait<Building>())
|
||||
ChangeInfluence(a, a.Trait<Building>(), true); };
|
||||
world.ActorRemoved +=
|
||||
a => { if (a.HasTrait<Building>())
|
||||
ChangeInfluence(a, a.Trait<Building>(), false); };
|
||||
}
|
||||
|
||||
void ChangeInfluence( Actor a, Building building, bool isAdd )
|
||||
{
|
||||
foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
|
||||
if( map.IsInMap( u ) )
|
||||
influence[ u.X, u.Y ] = isAdd ? a : null;
|
||||
}
|
||||
|
||||
public Actor GetBuildingAt(int2 cell)
|
||||
{
|
||||
if (!map.IsInMap(cell)) return null;
|
||||
return influence[cell.X, cell.Y];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Traits
|
||||
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
|
||||
{
|
||||
// Todo: Valid terrain should be specified in the resource
|
||||
if (!w.IsCellBuildable(new int2(x,y), false))
|
||||
if (!AllowOreAt(new int2(x,y)))
|
||||
continue;
|
||||
|
||||
content[x, y].type = resourceTypes.FirstOrDefault(
|
||||
@@ -89,6 +89,14 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
bool AllowOreAt( int2 a )
|
||||
{
|
||||
if( !world.Map.IsInMap( a.X, a.Y ) ) return false;
|
||||
if( !world.GetTerrainInfo( a ).Buildable ) return false;
|
||||
if( world.WorldActor.Trait<UnitInfluence>().AnyUnitsAt( a ) ) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
Sprite[] ChooseContent(ResourceType t)
|
||||
{
|
||||
return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
|
||||
|
||||
@@ -12,9 +12,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
@@ -122,22 +119,14 @@ namespace OpenRA.Traits
|
||||
|
||||
public static IEnumerable<int2> GetVisOrigins(Actor a)
|
||||
{
|
||||
if (a.Info.Traits.Contains<BuildingInfo>())
|
||||
var ios = a.TraitOrDefault<IOccupySpace>();
|
||||
if (ios != null)
|
||||
{
|
||||
var bi = a.Info.Traits.Get<BuildingInfo>();
|
||||
return Footprint.Tiles(a.Info.Name, bi, a.Location);
|
||||
var cells = ios.OccupiedCells();
|
||||
if (cells.Any()) return cells;
|
||||
}
|
||||
else
|
||||
{
|
||||
var ios = a.TraitOrDefault<IOccupySpace>();
|
||||
if (ios != null)
|
||||
{
|
||||
var cells = ios.OccupiedCells();
|
||||
if (cells.Any()) return cells;
|
||||
}
|
||||
|
||||
return new[] { (1f / Game.CellSize * a.CenterLocation).ToInt2() };
|
||||
}
|
||||
return new[] { (1f / Game.CellSize * a.CenterLocation).ToInt2() };
|
||||
}
|
||||
|
||||
void RemoveActor(Actor a)
|
||||
|
||||
Reference in New Issue
Block a user