move Building et al into Mods/
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@@ -1,93 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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{
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class BibLayerInfo : ITraitInfo
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{
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public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
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public readonly int[] BibWidths = {2,3,4};
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public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
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}
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class BibLayer: IRenderOverlay, IWorldLoaded
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{
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World world;
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BibLayerInfo info;
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Dictionary<int2, TileReference<byte, byte>> tiles;
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Sprite[][] bibSprites;
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public BibLayer(Actor self, BibLayerInfo info)
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{
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this.info = info;
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bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
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self.World.ActorAdded +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
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self.World.ActorRemoved +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
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}
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public void WorldLoaded(World w)
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{
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world = w;
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tiles = new Dictionary<int2, TileReference<byte, byte>>();
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}
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public void DoBib(Actor b, bool isAdd)
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{
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var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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int bib = Array.IndexOf(info.BibWidths,size);
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if (bib < 0)
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{
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Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
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return;
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}
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for (int i = 0; i < 2 * size; i++)
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{
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var p = b.Location + new int2(i % size, i / size + bibOffset);
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if (isAdd)
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tiles[p] = new TileReference<byte, byte>((byte)((isAdd) ? bib + 1 : 0), (byte)i);
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else
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tiles.Remove(p);
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}
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}
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public void Render( WorldRenderer wr )
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{
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var cliprect = Game.viewport.ShroudBounds( world );
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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foreach (var kv in tiles)
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{
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if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
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continue;
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
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continue;
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bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt( wr,
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Game.CellSize * kv.Key, "terrain");
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}
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}
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}
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class BibInfo : TraitInfo<Bib> { }
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public class Bib { }
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}
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@@ -1,54 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using System;
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namespace OpenRA.Traits
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{
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public class BuildingInfluenceInfo : ITraitInfo
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{
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public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); }
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}
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public class BuildingInfluence
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{
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Actor[,] influence;
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Map map;
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public BuildingInfluence( World world )
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{
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map = world.Map;
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influence = new Actor[map.MapSize.X, map.MapSize.Y];
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world.ActorAdded +=
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), true); };
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world.ActorRemoved +=
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), false); };
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}
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void ChangeInfluence( Actor a, Building building, bool isAdd )
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{
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foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
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if( map.IsInMap( u ) )
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influence[ u.X, u.Y ] = isAdd ? a : null;
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}
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public Actor GetBuildingAt(int2 cell)
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{
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if (!map.IsInMap(cell)) return null;
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return influence[cell.X, cell.Y];
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}
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}
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}
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@@ -71,7 +71,7 @@ namespace OpenRA.Traits
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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{
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// Todo: Valid terrain should be specified in the resource
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if (!w.IsCellBuildable(new int2(x,y), false))
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if (!AllowOreAt(new int2(x,y)))
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continue;
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content[x, y].type = resourceTypes.FirstOrDefault(
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@@ -89,6 +89,14 @@ namespace OpenRA.Traits
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}
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}
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bool AllowOreAt( int2 a )
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{
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if( !world.Map.IsInMap( a.X, a.Y ) ) return false;
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if( !world.GetTerrainInfo( a ).Buildable ) return false;
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if( world.WorldActor.Trait<UnitInfluence>().AnyUnitsAt( a ) ) return false;
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return true;
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}
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Sprite[] ChooseContent(ResourceType t)
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{
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return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
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@@ -12,9 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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{
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@@ -122,22 +119,14 @@ namespace OpenRA.Traits
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public static IEnumerable<int2> GetVisOrigins(Actor a)
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{
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if (a.Info.Traits.Contains<BuildingInfo>())
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var ios = a.TraitOrDefault<IOccupySpace>();
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if (ios != null)
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{
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var bi = a.Info.Traits.Get<BuildingInfo>();
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return Footprint.Tiles(a.Info.Name, bi, a.Location);
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var cells = ios.OccupiedCells();
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if (cells.Any()) return cells;
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}
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else
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{
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var ios = a.TraitOrDefault<IOccupySpace>();
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if (ios != null)
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{
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var cells = ios.OccupiedCells();
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if (cells.Any()) return cells;
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}
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return new[] { (1f / Game.CellSize * a.CenterLocation).ToInt2() };
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}
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return new[] { (1f / Game.CellSize * a.CenterLocation).ToInt2() };
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}
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void RemoveActor(Actor a)
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