move Building et al into Mods/
This commit is contained in:
94
OpenRA.Mods.RA/Buildings/BibLayer.cs
Executable file
94
OpenRA.Mods.RA/Buildings/BibLayer.cs
Executable file
@@ -0,0 +1,94 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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class BibLayerInfo : ITraitInfo
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{
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public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
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public readonly int[] BibWidths = {2,3,4};
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public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
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}
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class BibLayer: IRenderOverlay, IWorldLoaded
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{
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World world;
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BibLayerInfo info;
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Dictionary<int2, TileReference<byte, byte>> tiles;
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Sprite[][] bibSprites;
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public BibLayer(Actor self, BibLayerInfo info)
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{
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this.info = info;
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bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
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self.World.ActorAdded +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
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self.World.ActorRemoved +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
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}
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public void WorldLoaded(World w)
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{
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world = w;
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tiles = new Dictionary<int2, TileReference<byte, byte>>();
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}
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public void DoBib(Actor b, bool isAdd)
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{
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var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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int bib = Array.IndexOf(info.BibWidths,size);
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if (bib < 0)
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{
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Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
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return;
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}
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for (int i = 0; i < 2 * size; i++)
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{
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var p = b.Location + new int2(i % size, i / size + bibOffset);
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if (isAdd)
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tiles[p] = new TileReference<byte, byte>((byte)((isAdd) ? bib + 1 : 0), (byte)i);
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else
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tiles.Remove(p);
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}
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}
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public void Render( WorldRenderer wr )
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{
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var cliprect = Game.viewport.ShroudBounds( world );
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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foreach (var kv in tiles)
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{
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if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
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continue;
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
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continue;
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bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt( wr,
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Game.CellSize * kv.Key, "terrain");
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}
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}
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}
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public class BibInfo : TraitInfo<Bib> { }
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public class Bib { }
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}
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152
OpenRA.Mods.RA/Buildings/Building.cs
Executable file
152
OpenRA.Mods.RA/Buildings/Building.cs
Executable file
@@ -0,0 +1,152 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class BuildingInfo : ITraitInfo
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{
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public readonly int Power = 0;
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public readonly bool BaseNormal = true;
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public readonly bool WaterBound = false;
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public readonly int Adjacent = 2;
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public readonly bool Capturable = false;
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public readonly string Footprint = "x";
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public readonly int2 Dimensions = new int2(1, 1);
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public readonly bool Unsellable = false;
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public readonly float RefundPercent = 0.5f;
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public readonly string[] BuildSounds = {"placbldg.aud", "build5.aud"};
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public readonly string[] SellSounds = {"cashturn.aud"};
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public readonly string DamagedSound = "kaboom1.aud";
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public readonly string DestroyedSound = "kaboom22.aud";
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public object Create(ActorInitializer init) { return new Building(init); }
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public bool IsCloseEnoughToBase(World world, Player p, string buildingName, int2 topLeft)
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{
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var buildingMaxBounds = Dimensions;
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if( Rules.Info[ buildingName ].Traits.Contains<BibInfo>() )
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buildingMaxBounds.Y += 1;
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var scanStart = world.ClampToWorld( topLeft - new int2( Adjacent, Adjacent ) );
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var scanEnd = world.ClampToWorld( topLeft + buildingMaxBounds + new int2( Adjacent, Adjacent ) );
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var nearnessCandidates = new List<int2>();
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for( int y = scanStart.Y ; y < scanEnd.Y ; y++ )
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{
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for( int x = scanStart.X ; x < scanEnd.X ; x++ )
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{
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var at = world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt( new int2( x, y ) );
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if( at != null && at.Owner.Stances[ p ] == Stance.Ally && at.Info.Traits.Get<BuildingInfo>().BaseNormal )
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nearnessCandidates.Add( new int2( x, y ) );
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}
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}
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var buildingTiles = FootprintUtils.Tiles( buildingName, this, topLeft ).ToList();
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return nearnessCandidates
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.Any( a => buildingTiles
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.Any( b => Math.Abs( a.X - b.X ) <= Adjacent
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&& Math.Abs( a.Y - b.Y ) <= Adjacent ) );
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}
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public void DrawBuildingGrid( WorldRenderer wr, World world, string name )
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{
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var position = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2();
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var topLeft = position - FootprintUtils.AdjustForBuildingSize( this );
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var cells = new Dictionary<int2, bool>();
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// Linebuild for walls.
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// Assumes a 1x1 footprint; weird things will happen for other footprints
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if (Rules.Info[name].Traits.Contains<LineBuildInfo>())
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{
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foreach( var t in BuildingUtils.GetLineBuildCells( world, topLeft, name, this ) )
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cells.Add( t, IsCloseEnoughToBase( world, world.LocalPlayer, name, t ) );
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}
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else
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{
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var res = world.WorldActor.Trait<ResourceLayer>();
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var isCloseEnough = IsCloseEnoughToBase(world, world.LocalPlayer, name, topLeft);
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foreach (var t in FootprintUtils.Tiles(name, this, topLeft))
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cells.Add( t, isCloseEnough && world.IsCellBuildable(t, WaterBound) && res.GetResource(t) == null );
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}
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wr.uiOverlay.DrawGrid( wr, cells );
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}
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}
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public class Building : INotifyDamage, IResolveOrder, IOccupySpace
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{
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readonly Actor self;
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public readonly BuildingInfo Info;
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[Sync]
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readonly int2 topLeft;
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readonly PowerManager PlayerPower;
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public int2 PxPosition { get { return ( 2 * topLeft + Info.Dimensions ) * Game.CellSize / 2; } }
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public Building(ActorInitializer init)
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{
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this.self = init.self;
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this.topLeft = init.Get<LocationInit,int2>();
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this.Info = self.Info.Traits.Get<BuildingInfo>();
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this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
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var uim = init.world.WorldActor.Trait<UnitInfluence>();
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uim.Add( init.self, this );
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}
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public int GetPowerUsage()
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{
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if (Info.Power <= 0)
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return Info.Power;
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var health = self.TraitOrDefault<Health>();
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return health != null ? (Info.Power * health.HP / health.MaxHP) : Info.Power;
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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// Power plants lose power with damage
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if (Info.Power > 0)
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PlayerPower.UpdateActor(self, GetPowerUsage());
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if (e.DamageState == DamageState.Dead)
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{
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self.World.WorldActor.Trait<ScreenShaker>().AddEffect(10, self.CenterLocation, 1);
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Sound.Play(Info.DestroyedSound, self.CenterLocation);
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}
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Sell")
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{
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self.CancelActivity();
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self.QueueActivity(new Sell());
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}
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}
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public int2 TopLeft
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{
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get { return topLeft; }
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}
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public IEnumerable<int2> OccupiedCells()
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{
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return FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft );
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}
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}
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}
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52
OpenRA.Mods.RA/Buildings/BuildingInfluence.cs
Executable file
52
OpenRA.Mods.RA/Buildings/BuildingInfluence.cs
Executable file
@@ -0,0 +1,52 @@
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#region Copyright & License Information
|
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/*
|
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class BuildingInfluenceInfo : ITraitInfo
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{
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public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); }
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}
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public class BuildingInfluence
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{
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Actor[,] influence;
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Map map;
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public BuildingInfluence( World world )
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{
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map = world.Map;
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influence = new Actor[map.MapSize.X, map.MapSize.Y];
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world.ActorAdded +=
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), true); };
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world.ActorRemoved +=
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a => { if (a.HasTrait<Building>())
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ChangeInfluence(a, a.Trait<Building>(), false); };
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}
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void ChangeInfluence( Actor a, Building building, bool isAdd )
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{
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foreach( var u in FootprintUtils.Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location ) )
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if( map.IsInMap( u ) )
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influence[ u.X, u.Y ] = isAdd ? a : null;
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}
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public Actor GetBuildingAt(int2 cell)
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{
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if (!map.IsInMap(cell)) return null;
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return influence[cell.X, cell.Y];
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}
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}
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}
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51
OpenRA.Mods.RA/Buildings/CanPowerDown.cs
Executable file
51
OpenRA.Mods.RA/Buildings/CanPowerDown.cs
Executable file
@@ -0,0 +1,51 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
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|
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namespace OpenRA.Mods.RA.Buildings
|
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{
|
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public class CanPowerDownInfo : ITraitInfo
|
||||
{
|
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public object Create(ActorInitializer init) { return new CanPowerDown(init); }
|
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}
|
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|
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public class CanPowerDown : IResolveOrder, IDisable
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{
|
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[Sync]
|
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bool disabled = false;
|
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int normalPower = 0;
|
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readonly PowerManager PowerManager;
|
||||
readonly TechTree TechTree;
|
||||
|
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public CanPowerDown(ActorInitializer init)
|
||||
{
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PowerManager = init.self.Owner.PlayerActor.Trait<PowerManager>();
|
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TechTree = init.self.Owner.PlayerActor.Trait<TechTree>();
|
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normalPower = init.self.Info.Traits.Get<BuildingInfo>().Power;
|
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}
|
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public bool Disabled { get { return disabled; } }
|
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|
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public void ResolveOrder(Actor self, Order order)
|
||||
{
|
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if (order.OrderString == "PowerDown")
|
||||
{
|
||||
disabled = !disabled;
|
||||
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
|
||||
Sound.PlayToPlayer(self.Owner, disabled ? eva.EnablePower : eva.DisablePower);
|
||||
|
||||
PowerManager.UpdateActor(self, disabled ? 0 : normalPower);
|
||||
|
||||
// Rebuild the tech tree; some support powers require active buildings
|
||||
TechTree.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
OpenRA.Mods.RA/Buildings/CustomSellValue.cs
Executable file
24
OpenRA.Mods.RA/Buildings/CustomSellValue.cs
Executable file
@@ -0,0 +1,24 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
// allow a nonstandard sell/repair value to avoid
|
||||
// buy-sell exploits like c&c's PROC.
|
||||
|
||||
public class CustomSellValueInfo : TraitInfo<CustomSellValue>
|
||||
{
|
||||
public readonly int Value = 0;
|
||||
}
|
||||
|
||||
public class CustomSellValue { }
|
||||
}
|
||||
64
OpenRA.Mods.RA/Buildings/FootprintUtils.cs
Executable file
64
OpenRA.Mods.RA/Buildings/FootprintUtils.cs
Executable file
@@ -0,0 +1,64 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public static class FootprintUtils
|
||||
{
|
||||
public static IEnumerable<int2> Tiles( string name, BuildingInfo buildingInfo, int2 topLeft )
|
||||
{
|
||||
var dim = buildingInfo.Dimensions;
|
||||
|
||||
var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x));
|
||||
|
||||
if (Rules.Info[ name ].Traits.Contains<BibInfo>())
|
||||
{
|
||||
dim.Y += 1;
|
||||
footprint = footprint.Concat(new char[dim.X]);
|
||||
}
|
||||
|
||||
return TilesWhere( name, dim, footprint.ToArray(), a => a != '_' ).Select( t => t + topLeft );
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> Tiles(Actor a)
|
||||
{
|
||||
return Tiles( a.Info.Name, a.Info.Traits.Get<BuildingInfo>(), a.Location );
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> UnpathableTiles( string name, BuildingInfo buildingInfo, int2 position )
|
||||
{
|
||||
var footprint = buildingInfo.Footprint.Where( x => !char.IsWhiteSpace( x ) ).ToArray();
|
||||
foreach( var tile in TilesWhere( name, buildingInfo.Dimensions, footprint, a => a == 'x' ) )
|
||||
yield return tile + position;
|
||||
}
|
||||
|
||||
static IEnumerable<int2> TilesWhere( string name, int2 dim, char[] footprint, Func<char, bool> cond )
|
||||
{
|
||||
if( footprint.Length != dim.X * dim.Y )
|
||||
throw new InvalidOperationException( "Invalid footprint for " + name );
|
||||
int index = 0;
|
||||
|
||||
for( int y = 0 ; y < dim.Y ; y++ )
|
||||
for( int x = 0 ; x < dim.X ; x++ )
|
||||
if( cond( footprint[ index++ ] ) )
|
||||
yield return new int2( x, y );
|
||||
}
|
||||
|
||||
public static int2 AdjustForBuildingSize( BuildingInfo buildingInfo )
|
||||
{
|
||||
var dim = buildingInfo.Dimensions;
|
||||
return new int2( dim.X / 2, dim.Y > 1 ? ( dim.Y + 1 ) / 2 : 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
21
OpenRA.Mods.RA/Buildings/LineBuild.cs
Executable file
21
OpenRA.Mods.RA/Buildings/LineBuild.cs
Executable file
@@ -0,0 +1,21 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public class LineBuildInfo : TraitInfo<LineBuild>
|
||||
{
|
||||
public readonly int Range = 5;
|
||||
}
|
||||
|
||||
public class LineBuild {}
|
||||
}
|
||||
109
OpenRA.Mods.RA/Buildings/PowerManager.cs
Executable file
109
OpenRA.Mods.RA/Buildings/PowerManager.cs
Executable file
@@ -0,0 +1,109 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public class PowerManagerInfo : ITraitInfo
|
||||
{
|
||||
public readonly int AdviceInterval = 250;
|
||||
public object Create(ActorInitializer init) { return new PowerManager(init, this); }
|
||||
}
|
||||
|
||||
public class PowerManager : ITick
|
||||
{
|
||||
PowerManagerInfo Info;
|
||||
Player Player;
|
||||
|
||||
Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
|
||||
[Sync] int totalProvided;
|
||||
public int PowerProvided { get { return totalProvided; } }
|
||||
|
||||
[Sync] int totalDrained;
|
||||
public int PowerDrained { get { return totalDrained; } }
|
||||
|
||||
public PowerManager(ActorInitializer init, PowerManagerInfo info)
|
||||
{
|
||||
Info = info;
|
||||
Player = init.self.Owner;
|
||||
|
||||
init.world.ActorAdded += ActorAdded;
|
||||
init.world.ActorRemoved += ActorRemoved;
|
||||
}
|
||||
|
||||
void ActorAdded(Actor a)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
PowerDrain.Add(a, a.Trait<Building>().GetPowerUsage());
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
void ActorRemoved(Actor a)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
PowerDrain.Remove(a);
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
void UpdateTotals()
|
||||
{
|
||||
totalProvided = 0;
|
||||
totalDrained = 0;
|
||||
foreach (var kv in PowerDrain)
|
||||
{
|
||||
var p = kv.Value;
|
||||
if (p > 0)
|
||||
totalProvided += p;
|
||||
else
|
||||
totalDrained -= p;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateActor(Actor a, int newPower)
|
||||
{
|
||||
if (a.Owner != Player || !a.HasTrait<Building>())
|
||||
return;
|
||||
|
||||
PowerDrain[a] = newPower;
|
||||
UpdateTotals();
|
||||
}
|
||||
|
||||
int nextPowerAdviceTime = 0;
|
||||
bool wasLowPower = false;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var lowPower = totalProvided < totalDrained;
|
||||
if (lowPower && !wasLowPower)
|
||||
nextPowerAdviceTime = 0;
|
||||
wasLowPower = lowPower;
|
||||
|
||||
if (--nextPowerAdviceTime <= 0)
|
||||
{
|
||||
if (lowPower)
|
||||
Player.GiveAdvice(Rules.Info["world"].Traits.Get<EvaAlertsInfo>().LowPower);
|
||||
|
||||
nextPowerAdviceTime = Info.AdviceInterval;
|
||||
}
|
||||
}
|
||||
|
||||
public PowerState PowerState
|
||||
{
|
||||
get {
|
||||
if (PowerProvided >= PowerDrained) return PowerState.Normal;
|
||||
if (PowerProvided > PowerDrained / 2) return PowerState.Low;
|
||||
return PowerState.Critical;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
81
OpenRA.Mods.RA/Buildings/RepairableBuilding.cs
Executable file
81
OpenRA.Mods.RA/Buildings/RepairableBuilding.cs
Executable file
@@ -0,0 +1,81 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public class RepairableBuildingInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
|
||||
{
|
||||
public readonly float RepairPercent = 0.2f;
|
||||
public readonly float RepairRate = 0.016f;
|
||||
public readonly int RepairStep = 7;
|
||||
public object Create(ActorInitializer init) { return new RepairableBuilding(init.self, this); }
|
||||
}
|
||||
|
||||
public class RepairableBuilding : ITick, IResolveOrder
|
||||
{
|
||||
[Sync]
|
||||
bool isRepairing = false;
|
||||
|
||||
Health Health;
|
||||
RepairableBuildingInfo Info;
|
||||
public RepairableBuilding(Actor self, RepairableBuildingInfo info)
|
||||
{
|
||||
Health = self.Trait<Health>();
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "Repair")
|
||||
{
|
||||
isRepairing = !isRepairing;
|
||||
}
|
||||
}
|
||||
|
||||
int remainingTicks;
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!isRepairing) return;
|
||||
|
||||
if (remainingTicks == 0)
|
||||
{
|
||||
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
|
||||
var buildingValue = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
|
||||
var costPerHp = (Info.RepairPercent * buildingValue) / Health.MaxHP;
|
||||
var hpToRepair = Math.Min(Info.RepairStep, Health.MaxHP - Health.HP);
|
||||
var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
|
||||
if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
|
||||
{
|
||||
remainingTicks = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
self.World.AddFrameEndTask(w => w.Add(new RepairIndicator(self)));
|
||||
self.InflictDamage(self, -hpToRepair, null);
|
||||
if (Health.DamageState == DamageState.Undamaged)
|
||||
{
|
||||
isRepairing = false;
|
||||
return;
|
||||
}
|
||||
remainingTicks = (int)(Info.RepairRate * 60 * 25);
|
||||
}
|
||||
else
|
||||
--remainingTicks;
|
||||
}
|
||||
}
|
||||
public class AllowsBuildingRepairInfo : TraitInfo<AllowsBuildingRepair> {}
|
||||
public class AllowsBuildingRepair {}
|
||||
|
||||
}
|
||||
33
OpenRA.Mods.RA/Buildings/RequiresPower.cs
Executable file
33
OpenRA.Mods.RA/Buildings/RequiresPower.cs
Executable file
@@ -0,0 +1,33 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
class RequiresPowerInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new RequiresPower(init.self); }
|
||||
}
|
||||
|
||||
class RequiresPower : IDisable
|
||||
{
|
||||
readonly PowerManager power;
|
||||
public RequiresPower( Actor self )
|
||||
{
|
||||
power = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
public bool Disabled
|
||||
{
|
||||
get { return power.PowerProvided < power.PowerDrained; }
|
||||
}
|
||||
}
|
||||
}
|
||||
75
OpenRA.Mods.RA/Buildings/Sell.cs
Executable file
75
OpenRA.Mods.RA/Buildings/Sell.cs
Executable file
@@ -0,0 +1,75 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
class Sell : IActivity
|
||||
{
|
||||
IActivity NextActivity { get; set; }
|
||||
|
||||
bool started;
|
||||
|
||||
int framesRemaining;
|
||||
|
||||
void DoSell(Actor self)
|
||||
{
|
||||
var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
|
||||
var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
|
||||
|
||||
var health = self.TraitOrDefault<Health>();
|
||||
var refundFraction = self.Info.Traits.Get<BuildingInfo>().RefundPercent * (health == null ? 1f : health.HPFraction);
|
||||
|
||||
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash((int)(refundFraction * cost));
|
||||
|
||||
foreach (var ns in self.TraitsImplementing<INotifySold>())
|
||||
ns.Sold(self);
|
||||
self.Destroy();
|
||||
}
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
{
|
||||
if( !started )
|
||||
{
|
||||
framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
|
||||
? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
|
||||
|
||||
foreach( var ns in self.TraitsImplementing<INotifySold>() )
|
||||
ns.Selling( self );
|
||||
|
||||
started = true;
|
||||
}
|
||||
else if( framesRemaining <= 0 )
|
||||
DoSell( self );
|
||||
|
||||
else
|
||||
--framesRemaining;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Cancel(Actor self) { /* never gonna give you up.. */ }
|
||||
|
||||
public void Queue( IActivity activity )
|
||||
{
|
||||
if( NextActivity != null )
|
||||
NextActivity.Queue( activity );
|
||||
else
|
||||
NextActivity = activity;
|
||||
}
|
||||
|
||||
public IEnumerable<float2> GetCurrentPath()
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
125
OpenRA.Mods.RA/Buildings/TechTree.cs
Executable file
125
OpenRA.Mods.RA/Buildings/TechTree.cs
Executable file
@@ -0,0 +1,125 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public class TechTreeInfo : ITraitInfo
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new TechTree(init);}
|
||||
}
|
||||
|
||||
public class TechTree
|
||||
{
|
||||
readonly List<Watcher> watchers = new List<Watcher>();
|
||||
readonly Player player;
|
||||
public TechTree(ActorInitializer init)
|
||||
{
|
||||
player = init.self.Owner;
|
||||
init.world.ActorAdded += ActorChanged;
|
||||
init.world.ActorRemoved += ActorChanged;
|
||||
}
|
||||
|
||||
public void ActorChanged(Actor a)
|
||||
{
|
||||
if (a.Owner == player && a.HasTrait<Building>())
|
||||
Update();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
var buildings = GatherBuildings(player);
|
||||
foreach(var w in watchers)
|
||||
w.Update(buildings);
|
||||
}
|
||||
|
||||
public void Add(string key, List<string> prerequisites, ITechTreeElement tte)
|
||||
{
|
||||
Add(key, prerequisites, false, tte);
|
||||
}
|
||||
|
||||
// set requiresPowered = true to discard buildings that have an IDisabled active (eg manually powered down)
|
||||
public void Add(string key, List<string> prerequisites, bool requiresPowered, ITechTreeElement tte)
|
||||
{
|
||||
watchers.Add(new Watcher( key, prerequisites, requiresPowered, tte ));
|
||||
}
|
||||
|
||||
public void Remove(string key)
|
||||
{
|
||||
watchers.RemoveAll(x => x.key == key);
|
||||
}
|
||||
|
||||
static Cache<string, List<Actor>> GatherBuildings( Player player )
|
||||
{
|
||||
var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
|
||||
if (player == null)
|
||||
return ret;
|
||||
|
||||
foreach( var b in player.World.Queries.OwnedBy[player].Where( x=>x.Info.Traits.Contains<BuildingInfo>() ) )
|
||||
{
|
||||
ret[ b.Info.Name ].Add( b );
|
||||
var tt = b.Info.Traits.GetOrDefault<TooltipInfo>();
|
||||
if( tt != null )
|
||||
foreach( var alt in tt.AlternateName )
|
||||
ret[ alt ].Add( b );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
class Watcher
|
||||
{
|
||||
public readonly string key;
|
||||
// strings may be either actor type, or "alternate name" key
|
||||
public readonly List<string> prerequisites;
|
||||
public readonly ITechTreeElement watcher;
|
||||
bool hasPrerequisites;
|
||||
bool requiresPowered;
|
||||
|
||||
public Watcher(string key, List<string> prerequisites, bool requiresPowered, ITechTreeElement watcher)
|
||||
{
|
||||
this.key = key;
|
||||
this.prerequisites = prerequisites;
|
||||
this.watcher = watcher;
|
||||
this.hasPrerequisites = false;
|
||||
this.requiresPowered = requiresPowered;
|
||||
}
|
||||
|
||||
public void Update(Cache<string, List<Actor>> buildings)
|
||||
{
|
||||
var nowHasPrerequisites = true;
|
||||
foreach (var p in prerequisites)
|
||||
if (!buildings.Keys.Contains(p) ||
|
||||
(requiresPowered && buildings[p].All(b => b.TraitsImplementing<IDisable>().Any(d => d.Disabled))))
|
||||
{
|
||||
nowHasPrerequisites = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if( nowHasPrerequisites && !hasPrerequisites )
|
||||
watcher.PrerequisitesAvailable(key);
|
||||
|
||||
if( !nowHasPrerequisites && hasPrerequisites )
|
||||
watcher.PrerequisitesUnavailable(key);
|
||||
|
||||
hasPrerequisites = nowHasPrerequisites;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface ITechTreeElement
|
||||
{
|
||||
void PrerequisitesAvailable(string key);
|
||||
void PrerequisitesUnavailable(string key);
|
||||
}
|
||||
}
|
||||
80
OpenRA.Mods.RA/Buildings/Util.cs
Executable file
80
OpenRA.Mods.RA/Buildings/Util.cs
Executable file
@@ -0,0 +1,80 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public static class BuildingUtils
|
||||
{
|
||||
public static bool IsCellBuildable(this World world, int2 a, bool waterBound)
|
||||
{
|
||||
return world.IsCellBuildable(a, waterBound, null);
|
||||
}
|
||||
|
||||
public static bool IsCellBuildable(this World world, int2 a, bool waterBound, Actor toIgnore)
|
||||
{
|
||||
if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(a) != null) return false;
|
||||
if (world.WorldActor.Trait<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false;
|
||||
|
||||
if (waterBound)
|
||||
return world.Map.IsInMap(a.X,a.Y) && world.GetTerrainInfo(a).IsWater;
|
||||
|
||||
return world.Map.IsInMap(a.X, a.Y) && world.GetTerrainInfo(a).Buildable;
|
||||
}
|
||||
|
||||
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore)
|
||||
{
|
||||
var res = world.WorldActor.Trait<ResourceLayer>();
|
||||
return FootprintUtils.Tiles(name, building, topLeft).All(
|
||||
t => world.Map.IsInMap(t.X, t.Y) && res.GetResource(t) == null &&
|
||||
world.IsCellBuildable(t, building.WaterBound, toIgnore));
|
||||
}
|
||||
|
||||
public static IEnumerable<int2> GetLineBuildCells(World world, int2 location, string name, BuildingInfo bi)
|
||||
{
|
||||
int range = Rules.Info[name].Traits.Get<LineBuildInfo>().Range;
|
||||
var topLeft = location; // 1x1 assumption!
|
||||
|
||||
if (world.IsCellBuildable(topLeft, bi.WaterBound))
|
||||
yield return topLeft;
|
||||
|
||||
// Start at place location, search outwards
|
||||
// TODO: First make it work, then make it nice
|
||||
var vecs = new[] { new int2(1, 0), new int2(0, 1), new int2(-1, 0), new int2(0, -1) };
|
||||
int[] dirs = { 0, 0, 0, 0 };
|
||||
for (int d = 0; d < 4; d++)
|
||||
{
|
||||
for (int i = 1; i < range; i++)
|
||||
{
|
||||
if (dirs[d] != 0)
|
||||
continue;
|
||||
|
||||
int2 cell = topLeft + i * vecs[d];
|
||||
if (world.IsCellBuildable(cell, bi.WaterBound))
|
||||
continue; // Cell is empty; continue search
|
||||
|
||||
// Cell contains an actor. Is it the type we want?
|
||||
if (world.Queries.WithTrait<LineBuild>().Any(a => (a.Actor.Info.Name == name && a.Actor.Location.X == cell.X && a.Actor.Location.Y == cell.Y)))
|
||||
dirs[d] = i; // Cell contains actor of correct type
|
||||
else
|
||||
dirs[d] = -1; // Cell is blocked by another actor type
|
||||
}
|
||||
|
||||
// Place intermediate-line sections
|
||||
if (dirs[d] > 0)
|
||||
for (int i = 1; i < dirs[d]; i++)
|
||||
yield return topLeft + i * vecs[d];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
38
OpenRA.Mods.RA/Buildings/Wall.cs
Executable file
38
OpenRA.Mods.RA/Buildings/Wall.cs
Executable file
@@ -0,0 +1,38 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
public class WallInfo : ITraitInfo, ITraitPrerequisite<BuildingInfo>
|
||||
{
|
||||
public readonly string[] CrushClasses = { };
|
||||
|
||||
public object Create(ActorInitializer init) { return new Wall(init.self, this); }
|
||||
}
|
||||
|
||||
public class Wall : ICrushable, IBlocksBullets
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly WallInfo info;
|
||||
|
||||
public Wall(Actor self, WallInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
self.World.WorldActor.Trait<UnitInfluence>().Add(self, self.Trait<Building>());
|
||||
}
|
||||
|
||||
public IEnumerable<string> CrushClasses { get { return info.CrushClasses; } }
|
||||
public void OnCrush(Actor crusher) { self.Kill(crusher); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user