move Building et al into Mods/
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94
OpenRA.Mods.RA/Buildings/BibLayer.cs
Executable file
94
OpenRA.Mods.RA/Buildings/BibLayer.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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class BibLayerInfo : ITraitInfo
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{
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public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
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public readonly int[] BibWidths = {2,3,4};
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public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
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}
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class BibLayer: IRenderOverlay, IWorldLoaded
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{
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World world;
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BibLayerInfo info;
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Dictionary<int2, TileReference<byte, byte>> tiles;
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Sprite[][] bibSprites;
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public BibLayer(Actor self, BibLayerInfo info)
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{
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this.info = info;
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bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
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self.World.ActorAdded +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
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self.World.ActorRemoved +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,false); };
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}
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public void WorldLoaded(World w)
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{
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world = w;
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tiles = new Dictionary<int2, TileReference<byte, byte>>();
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}
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public void DoBib(Actor b, bool isAdd)
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{
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var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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int bib = Array.IndexOf(info.BibWidths,size);
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if (bib < 0)
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{
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Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
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return;
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}
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for (int i = 0; i < 2 * size; i++)
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{
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var p = b.Location + new int2(i % size, i / size + bibOffset);
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if (isAdd)
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tiles[p] = new TileReference<byte, byte>((byte)((isAdd) ? bib + 1 : 0), (byte)i);
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else
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tiles.Remove(p);
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}
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}
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public void Render( WorldRenderer wr )
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{
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var cliprect = Game.viewport.ShroudBounds( world );
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cliprect = Rectangle.Intersect(Game.viewport.ViewBounds(), cliprect);
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foreach (var kv in tiles)
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{
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if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
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continue;
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
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continue;
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bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt( wr,
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Game.CellSize * kv.Key, "terrain");
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}
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}
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}
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public class BibInfo : TraitInfo<Bib> { }
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public class Bib { }
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}
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