move Building et al into Mods/
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33
OpenRA.Mods.RA/Buildings/RequiresPower.cs
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33
OpenRA.Mods.RA/Buildings/RequiresPower.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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class RequiresPowerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new RequiresPower(init.self); }
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}
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class RequiresPower : IDisable
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{
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readonly PowerManager power;
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public RequiresPower( Actor self )
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{
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power = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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public bool Disabled
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{
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get { return power.PowerProvided < power.PowerDrained; }
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}
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}
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}
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