move Building et al into Mods/
This commit is contained in:
75
OpenRA.Mods.RA/Buildings/Sell.cs
Executable file
75
OpenRA.Mods.RA/Buildings/Sell.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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class Sell : IActivity
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{
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IActivity NextActivity { get; set; }
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bool started;
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int framesRemaining;
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void DoSell(Actor self)
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{
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var csv = self.Info.Traits.GetOrDefault<CustomSellValueInfo>();
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var cost = csv != null ? csv.Value : self.Info.Traits.Get<ValuedInfo>().Cost;
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var health = self.TraitOrDefault<Health>();
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var refundFraction = self.Info.Traits.Get<BuildingInfo>().RefundPercent * (health == null ? 1f : health.HPFraction);
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash((int)(refundFraction * cost));
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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self.Destroy();
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}
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public IActivity Tick(Actor self)
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{
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if( !started )
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{
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framesRemaining = self.Trait<RenderSimple>().anim.HasSequence("make")
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? self.Trait<RenderSimple>().anim.GetSequence( "make" ).Length : 0;
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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started = true;
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}
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else if( framesRemaining <= 0 )
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DoSell( self );
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else
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--framesRemaining;
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return this;
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}
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public void Cancel(Actor self) { /* never gonna give you up.. */ }
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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public IEnumerable<float2> GetCurrentPath()
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{
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yield break;
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}
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}
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}
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