move Building et al into Mods/
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38
OpenRA.Mods.RA/Buildings/Wall.cs
Executable file
38
OpenRA.Mods.RA/Buildings/Wall.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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public class WallInfo : ITraitInfo, ITraitPrerequisite<BuildingInfo>
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{
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public readonly string[] CrushClasses = { };
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public object Create(ActorInitializer init) { return new Wall(init.self, this); }
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}
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public class Wall : ICrushable, IBlocksBullets
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{
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readonly Actor self;
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readonly WallInfo info;
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public Wall(Actor self, WallInfo info)
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{
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this.self = self;
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this.info = info;
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self.World.WorldActor.Trait<UnitInfluence>().Add(self, self.Trait<Building>());
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}
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public IEnumerable<string> CrushClasses { get { return info.CrushClasses; } }
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public void OnCrush(Actor crusher) { self.Kill(crusher); }
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}
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}
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