move Building et al into Mods/
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@@ -11,10 +11,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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using XRandom = OpenRA.Thirdparty.Random;
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using OpenRA.FileFormats;
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//TODO:
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.RA
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for (var k = 0; k < MaxBaseDistance; k++)
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foreach (var t in world.FindTilesInCircle(baseCenter, k))
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if (world.CanPlaceBuilding(item.Item, bi, t, null))
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if (world.IsCloseEnoughToBase(p, item.Item, bi, t))
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if (bi.IsCloseEnoughToBase(world, p, item.Item, t))
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return t;
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return null; // i don't know where to put it.
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