move Building et al into Mods/
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@@ -10,8 +10,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Orders
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@@ -44,9 +44,9 @@ namespace OpenRA.Mods.RA.Orders
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{
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if (mi.Button == MouseButton.Left)
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{
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var topLeft = xy - Footprint.AdjustForBuildingSize( BuildingInfo );
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize( BuildingInfo );
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if (!world.CanPlaceBuilding( Building, BuildingInfo, topLeft, null)
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|| !world.IsCloseEnoughToBase(Producer.Owner, Building, BuildingInfo, topLeft))
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|| !BuildingInfo.IsCloseEnoughToBase(world, Producer.Owner, Building, topLeft))
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{
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var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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Sound.Play(eva.BuildingCannotPlaceAudio);
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@@ -74,7 +74,7 @@ namespace OpenRA.Mods.RA.Orders
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public void RenderBeforeWorld( WorldRenderer wr, World world )
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{
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wr.uiOverlay.DrawBuildingGrid( wr, world, Building, BuildingInfo );
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BuildingInfo.DrawBuildingGrid( wr, world, Building );
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}
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public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }
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