Change DamagedByTerrain to apply the damage directly.

Instead of relying on a weapon.
This commit is contained in:
Zimmermann Gyula
2016-07-11 13:43:39 +02:00
parent e13fa2d474
commit 4812bc2997
2 changed files with 20 additions and 14 deletions

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -9,6 +9,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
@@ -16,10 +17,16 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor receives damage from the given weapon when on the specified terrain type.")]
class DamagedByTerrainInfo : UpgradableTraitInfo, IRulesetLoaded, Requires<HealthInfo>
class DamagedByTerrainInfo : UpgradableTraitInfo, Requires<HealthInfo>
{
[Desc("The weapon which is used to damage the actor.")]
[WeaponReference, FieldLoader.Require] public readonly string Weapon;
[Desc("Amount of damage received per DamageInterval ticks.")]
[FieldLoader.Require] public readonly int Damage = 0;
[Desc("Delay between receiving damage.")]
public readonly int DamageInterval = 0;
[Desc("Apply the damage using these damagetypes.")]
public readonly HashSet<string> DamageTypes = new HashSet<string>();
[Desc("Terrain types where the actor will take damage.")]
[FieldLoader.Require] public readonly string[] Terrain = { };
@@ -30,10 +37,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Inflict damage down to the DamageThreshold when the actor gets created on damaging terrain.")]
public readonly bool StartOnThreshold = false;
public WeaponInfo WeaponInfo { get; private set; }
public override object Create(ActorInitializer init) { return new DamagedByTerrain(init.Self, this); }
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
}
class DamagedByTerrain : UpgradableTrait<DamagedByTerrainInfo>, ITick, ISync, INotifyAddedToWorld
@@ -70,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
// Actors start with maximum damage applied
var delta = health.HP - damageThreshold;
if (delta > 0)
health.InflictDamage(self, self.World.WorldActor, new Damage(delta), false);
self.InflictDamage(self.World.WorldActor, new Damage(delta, Info.DamageTypes));
}
public void Tick(Actor self)
@@ -86,8 +90,8 @@ namespace OpenRA.Mods.Common.Traits
if (!Info.Terrain.Contains(t.Type))
return;
Info.WeaponInfo.Impact(Target.FromActor(self), self.World.WorldActor, Enumerable.Empty<int>());
damageTicks = Info.WeaponInfo.ReloadDelay;
self.InflictDamage(self.World.WorldActor, new Damage(Info.Damage, Info.DamageTypes));
damageTicks = Info.DamageInterval;
}
}
}