Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Graphics
renderer.BeginFrame(scrollPosition);
wr.Draw();
Widget.DoDraw( wr );
Widget.DoDraw();
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
new Cursor(cursorName).Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location);