Don't require a WorldRenderer to draw non-world-rendering widgets.
This commit is contained in:
@@ -84,7 +84,7 @@ namespace OpenRA.Widgets
|
||||
public override int2 ChildOrigin { get { return RenderOrigin +
|
||||
((Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0)); } }
|
||||
|
||||
public override void DrawInner( WorldRenderer wr )
|
||||
public override void DrawInner()
|
||||
{
|
||||
var font = (Bold) ? Game.Renderer.BoldFont : Game.Renderer.RegularFont;
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
@@ -114,9 +114,9 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
}
|
||||
|
||||
public override void DrawInner(WorldRenderer wr)
|
||||
public override void DrawInner()
|
||||
{
|
||||
base.DrawInner(wr);
|
||||
base.DrawInner();
|
||||
var stateOffset = (Depressed) ? new int2(VisualHeight, VisualHeight) : new int2(0, 0);
|
||||
|
||||
var image = ChromeProvider.GetImage("scrollbar", "down_arrow");
|
||||
|
||||
Reference in New Issue
Block a user