Don't require a WorldRenderer to draw non-world-rendering widgets.
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@@ -35,7 +35,7 @@ namespace OpenRA.Widgets
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return new ColorBlockWidget(this);
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}
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public override void DrawInner( WorldRenderer wr )
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public override void DrawInner()
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{
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WidgetUtils.FillRectWithColor(RenderBounds, GetColor());
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}
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