Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
{
public PerfGraphWidget() : base() { }
public override void DrawInner( WorldRenderer wr )
public override void DrawInner()
{
var rect = RenderBounds;
float2 origin = Game.viewport.Location + new float2(rect.Right, rect.Bottom);