Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Widgets
IsVisible = () => Game.Settings.Game.MatchTimer;
}
public override void DrawInner( WorldRenderer wr )
public override void DrawInner()
{
var s = WidgetUtils.FormatTime(Game.LocalTick);
var size = Game.Renderer.TitleFont.Measure(s);