Don't require a WorldRenderer to draw non-world-rendering widgets.
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@@ -23,7 +23,7 @@ namespace OpenRA.Widgets
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IsVisible = () => Game.Settings.Game.MatchTimer;
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}
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public override void DrawInner( WorldRenderer wr )
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public override void DrawInner()
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{
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var s = WidgetUtils.FormatTime(Game.LocalTick);
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var size = Game.Renderer.TitleFont.Measure(s);
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