Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -117,12 +117,6 @@ namespace OpenRA
foreach (var wlh in WorldActor.TraitsImplementing<IWorldLoaded>())
wlh.WorldLoaded(this);
}
// Hacky workaround for orderManager visibility
public Widget OpenWindow(string widget)
{
return Widget.OpenWindow(widget, new Dictionary<string,object>{{"world", this}, { "orderManager", orderManager }});
}
public Actor CreateActor( string name, TypeDictionary initDict )
{