Don't require a WorldRenderer to draw non-world-rendering widgets.
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@@ -31,9 +31,9 @@ namespace OpenRA.Mods.RA
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public void WorldLoaded(World world)
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{
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if (world.LocalPlayer != null)
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world.OpenWindow(Info.Widget);
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Game.OpenWindow(world, Info.Widget);
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else if (Info.ObserverWidget != null)
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world.OpenWindow(Info.ObserverWidget);
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Game.OpenWindow(world, Info.ObserverWidget);
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}
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}
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}
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