Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Scripting
{
public static void PlayFMVFullscreen(World w, string movie, Action onComplete)
{
var playerRoot = w.OpenWindow("FMVPLAYER");
var playerRoot = Game.OpenWindow(w, "FMVPLAYER");
var player = playerRoot.GetWidget<VqaPlayerWidget>("PLAYER");
w.DisableTick = true;
player.Load(movie);