Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -48,11 +48,13 @@ namespace OpenRA.Mods.RA.Widgets
public readonly string BuildPaletteClose = "bleep13.aud";
public readonly string TabClick = "ramenu1.aud";
readonly WorldRenderer worldRenderer;
readonly World world;
[ObjectCreator.UseCtor]
public BuildPaletteWidget( [ObjectCreator.Param] World world )
public BuildPaletteWidget( [ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer )
{
this.world = world;
this.worldRenderer = worldRenderer;
}
public override void Initialize()
@@ -178,15 +180,16 @@ namespace OpenRA.Mods.RA.Widgets
int paletteHeight = 0;
int numActualRows = 0;
public override void DrawInner( WorldRenderer wr )
public override void DrawInner()
{
if (!IsVisible()) return;
// todo: fix
paletteHeight = DrawPalette(wr, world, CurrentQueue);
paletteHeight = DrawPalette(CurrentQueue);
DrawBuildTabs(world, paletteHeight);
}
int DrawPalette(WorldRenderer wr, World world, ProductionQueue queue)
int DrawPalette(ProductionQueue queue)
{
buttons.Clear();
if (queue == null) return 0;
@@ -220,7 +223,7 @@ namespace OpenRA.Mods.RA.Widgets
{
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = new float2(rect.Location);
WidgetUtils.DrawSHP(iconSprites[item.Name], drawPos, wr);
WidgetUtils.DrawSHP(iconSprites[item.Name], drawPos, worldRenderer);
var firstOfThis = queue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
@@ -235,7 +238,7 @@ namespace OpenRA.Mods.RA.Widgets
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, drawPos, wr);
WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
if (firstOfThis.Done)
{
@@ -274,7 +277,7 @@ namespace OpenRA.Mods.RA.Widgets
if (x != 0) y++;
foreach (var ob in overlayBits)
WidgetUtils.DrawSHP(ob.First, ob.Second, wr);
WidgetUtils.DrawSHP(ob.First, ob.Second, worldRenderer);
// Tooltip
if (tooltipItem != null && !paletteAnimating && paletteOpen)