Don't require a WorldRenderer to draw non-world-rendering widgets.

This commit is contained in:
Paul Chote
2011-01-19 20:19:15 +13:00
committed by Paul Chote
parent e3c090a201
commit 481cc7807b
38 changed files with 115 additions and 93 deletions

View File

@@ -12,38 +12,45 @@ namespace OpenRA.Mods.RA.Widgets
public class StrategicProgressWidget : Widget
{
bool Initialised = false;
readonly World world;
readonly WorldRenderer worldRenderer;
[ObjectCreator.UseCtor]
public StrategicProgressWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
{
IsVisible = () => true;
this.world = world;
this.worldRenderer = worldRenderer;
}
public StrategicProgressWidget() { IsVisible = () => true; }
public override void DrawInner(WorldRenderer wr)
public override void DrawInner()
{
if (!Initialised)
Init(wr);
Init();
if (!IsVisible()) return;
int2 offset = int2.Zero;
var svc = wr.world.players.Select(p => p.Value.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
var svc = world.players.Select(p => p.Value.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
var totalWidth = (svc.Total + svc.TotalCritical)*32;
int curX = -(totalWidth / 2);
foreach (var a in wr.world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && !a.TraitOrDefault<StrategicPoint>().Critical))
foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && !a.TraitOrDefault<StrategicPoint>().Critical))
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
if (a.Owner == wr.world.LocalPlayer || (a.Owner.Stances[wr.world.LocalPlayer] == Stance.Ally && wr.world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
if (a.Owner == worldRenderer.world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
else if (!a.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
curX += 32;
}
foreach (var a in wr.world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && a.TraitOrDefault<StrategicPoint>().Critical))
foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && a.TraitOrDefault<StrategicPoint>().Critical))
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
if (a.Owner == wr.world.LocalPlayer || (a.Owner.Stances[wr.world.LocalPlayer] == Stance.Ally && wr.world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
if (a.Owner == world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
else if (!a.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
@@ -52,17 +59,15 @@ namespace OpenRA.Mods.RA.Widgets
}
offset += new int2(0, 32);
var pendingWinner = FindFirstWinningPlayer(wr.world);
var pendingWinner = FindFirstWinningPlayer(world);
if (pendingWinner == null) return;
svc = pendingWinner.PlayerActor.TraitOrDefault<StrategicVictoryConditions>();
if (wr.world.LocalPlayer == null)
{
}else
if (world.LocalPlayer != null)
{
var tc = "";
if (pendingWinner != wr.world.LocalPlayer && (pendingWinner.Stances[wr.world.LocalPlayer] != Stance.Ally || wr.world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
if (pendingWinner != world.LocalPlayer && (pendingWinner.Stances[world.LocalPlayer] != Stance.Ally || world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
{
// losing
tc = "Strategic defeat in " +
@@ -109,9 +114,9 @@ namespace OpenRA.Mods.RA.Widgets
return shortestPlayer;
}
private void Init(WorldRenderer wr)
private void Init()
{
IsVisible = () => (wr.world.Actors.Where(a => a.HasTrait<StrategicVictoryConditions>()).Any() && wr.world.Actors.Where(a => a.HasTrait<StrategicPoint>()).Any());
IsVisible = () => (world.Actors.Where(a => a.HasTrait<StrategicVictoryConditions>()).Any() && world.Actors.Where(a => a.HasTrait<StrategicPoint>()).Any());
Initialised = true;
}
}