Don't require a WorldRenderer to draw non-world-rendering widgets.
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@@ -12,38 +12,45 @@ namespace OpenRA.Mods.RA.Widgets
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public class StrategicProgressWidget : Widget
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{
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bool Initialised = false;
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readonly World world;
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readonly WorldRenderer worldRenderer;
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[ObjectCreator.UseCtor]
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public StrategicProgressWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer)
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{
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IsVisible = () => true;
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this.world = world;
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this.worldRenderer = worldRenderer;
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}
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public StrategicProgressWidget() { IsVisible = () => true; }
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public override void DrawInner(WorldRenderer wr)
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public override void DrawInner()
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{
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if (!Initialised)
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Init(wr);
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Init();
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if (!IsVisible()) return;
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int2 offset = int2.Zero;
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var svc = wr.world.players.Select(p => p.Value.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
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var svc = world.players.Select(p => p.Value.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
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var totalWidth = (svc.Total + svc.TotalCritical)*32;
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int curX = -(totalWidth / 2);
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foreach (var a in wr.world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && !a.TraitOrDefault<StrategicPoint>().Critical))
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foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && !a.TraitOrDefault<StrategicPoint>().Critical))
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{
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
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if (a.Owner == wr.world.LocalPlayer || (a.Owner.Stances[wr.world.LocalPlayer] == Stance.Ally && wr.world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
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if (a.Owner == worldRenderer.world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
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else if (!a.Owner.NonCombatant)
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
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curX += 32;
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}
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foreach (var a in wr.world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && a.TraitOrDefault<StrategicPoint>().Critical))
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foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait<StrategicPoint>() && a.TraitOrDefault<StrategicPoint>().Critical))
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{
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
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if (a.Owner == wr.world.LocalPlayer || (a.Owner.Stances[wr.world.LocalPlayer] == Stance.Ally && wr.world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
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if (a.Owner == world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally))
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
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else if (!a.Owner.NonCombatant)
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
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@@ -52,17 +59,15 @@ namespace OpenRA.Mods.RA.Widgets
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}
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offset += new int2(0, 32);
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var pendingWinner = FindFirstWinningPlayer(wr.world);
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var pendingWinner = FindFirstWinningPlayer(world);
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if (pendingWinner == null) return;
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svc = pendingWinner.PlayerActor.TraitOrDefault<StrategicVictoryConditions>();
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if (wr.world.LocalPlayer == null)
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{
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}else
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if (world.LocalPlayer != null)
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{
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var tc = "";
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if (pendingWinner != wr.world.LocalPlayer && (pendingWinner.Stances[wr.world.LocalPlayer] != Stance.Ally || wr.world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
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if (pendingWinner != world.LocalPlayer && (pendingWinner.Stances[world.LocalPlayer] != Stance.Ally || world.LocalPlayer.Stances[pendingWinner] != Stance.Ally))
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{
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// losing
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tc = "Strategic defeat in " +
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@@ -109,9 +114,9 @@ namespace OpenRA.Mods.RA.Widgets
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return shortestPlayer;
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}
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private void Init(WorldRenderer wr)
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private void Init()
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{
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IsVisible = () => (wr.world.Actors.Where(a => a.HasTrait<StrategicVictoryConditions>()).Any() && wr.world.Actors.Where(a => a.HasTrait<StrategicPoint>()).Any());
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IsVisible = () => (world.Actors.Where(a => a.HasTrait<StrategicVictoryConditions>()).Any() && world.Actors.Where(a => a.HasTrait<StrategicPoint>()).Any());
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Initialised = true;
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}
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}
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