moved directions to a shared place; fixed pathfinder to use the appropriate movement type

This commit is contained in:
Chris Forbes
2009-10-26 10:45:29 +13:00
parent e61ef4a93f
commit 482273f604
4 changed files with 47 additions and 28 deletions

View File

@@ -66,6 +66,15 @@ namespace OpenRa.Game.Traits
public IEnumerable<int2> OccupiedCells()
{
return new[] { fromCell, toCell };
}
public UnitMovementType GetMovementType()
{
/* todo: boats, planes */
var vi = self.unitInfo as UnitInfo.VehicleInfo;
if (vi == null) return UnitMovementType.Foot;
return vi.Tracked ? UnitMovementType.Track : UnitMovementType.Wheel;
}
public interface CurrentAction
@@ -138,7 +147,7 @@ namespace OpenRa.Game.Traits
}
if( path == null )
path = Game.pathFinder.FindUnitPath( self.Location, PathFinder.DefaultEstimator( destination ) );
path = Game.pathFinder.FindUnitPath( self.Location, destination, mobile.GetMovementType() );
if( path.Count == 0 )
{
destination = mobile.toCell;
@@ -189,7 +198,7 @@ namespace OpenRa.Game.Traits
void CalculateMoveFraction()
{
var d = to - from;
moveFractionTotal = (int)Math.Sqrt( d.X * d.X + d.Y * d.Y ) * (25 / 6);
moveFractionTotal = (int)d.Length * (25 / 6);
}
static float2 CenterOfCell( int2 loc )
@@ -216,7 +225,8 @@ namespace OpenRa.Game.Traits
mobile.fromCell = mobile.toCell;
mobile.toCell = nextCell;
fromFacing = mobile.facing;
toFacing = Util.GetNearestFacing( fromFacing, Util.GetFacing( mobile.toCell-mobile.fromCell, fromFacing ) );
toFacing = Util.GetNearestFacing( fromFacing,
Util.GetFacing( mobile.toCell-mobile.fromCell, fromFacing ) );
OnComplete = OnCompleteFirstHalf;
return;
}