From 4823d5454d3b9bf355760eafd590ebae8fe9ea76 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 23 Jun 2017 21:49:16 +0200 Subject: [PATCH] Disable effect warhead victim scans in D2k They are always displayed unconditionally anyway. --- mods/d2k/weapons/debris.yaml | 1 + mods/d2k/weapons/largeguns.yaml | 1 + mods/d2k/weapons/missiles.yaml | 1 + mods/d2k/weapons/other.yaml | 13 +++++++++++++ mods/d2k/weapons/smallguns.yaml | 1 + 5 files changed, 17 insertions(+) diff --git a/mods/d2k/weapons/debris.yaml b/mods/d2k/weapons/debris.yaml index c6b584b423..817b4d7911 100644 --- a/mods/d2k/weapons/debris.yaml +++ b/mods/d2k/weapons/debris.yaml @@ -31,6 +31,7 @@ Debris: InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: tiny_explosion + VictimScanRadius: 0 Debris2: Inherits: Debris diff --git a/mods/d2k/weapons/largeguns.yaml b/mods/d2k/weapons/largeguns.yaml index 07939fd17a..aac7f2d224 100644 --- a/mods/d2k/weapons/largeguns.yaml +++ b/mods/d2k/weapons/largeguns.yaml @@ -25,6 +25,7 @@ InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: small_napalm + VictimScanRadius: 0 110mm_Gun: Inherits: ^Cannon diff --git a/mods/d2k/weapons/missiles.yaml b/mods/d2k/weapons/missiles.yaml index 069c5e5059..c5443d95ea 100644 --- a/mods/d2k/weapons/missiles.yaml +++ b/mods/d2k/weapons/missiles.yaml @@ -30,6 +30,7 @@ InvalidTargets: Vehicle, Structure Warhead@3Eff: CreateEffect Explosions: tiny_explosion + VictimScanRadius: 0 ^Missile: Inherits: ^Rocket diff --git a/mods/d2k/weapons/other.yaml b/mods/d2k/weapons/other.yaml index 36cf90c68f..6abe639957 100644 --- a/mods/d2k/weapons/other.yaml +++ b/mods/d2k/weapons/other.yaml @@ -79,6 +79,7 @@ OrniBomb: Warhead@3Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV + VictimScanRadius: 0 Crush: Warhead@1Dam: SpreadDamage @@ -93,6 +94,7 @@ Demolish: Warhead@2Eff: CreateEffect Explosions: building ImpactSounds: EXPLLG2.WAV + VictimScanRadius: 0 Atomic: Warhead@1Dam: SpreadDamage @@ -113,6 +115,7 @@ Atomic: Warhead@2Eff: CreateEffect Explosions: nuke ImpactSounds: EXPLLG2.WAV + VictimScanRadius: 0 CrateNuke: Inherits: Atomic @@ -142,30 +145,36 @@ CrateExplosion: Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLSML4.WAV + VictimScanRadius: 0 UnitExplodeSmall: Warhead@1Eff: CreateEffect Explosions: self_destruct ImpactSounds: EXPLSML1.WAV + VictimScanRadius: 0 UnitExplodeMed: Warhead@1Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML2.WAV + VictimScanRadius: 0 UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosions: large_explosion ImpactSounds: EXPLLG2.WAV + VictimScanRadius: 0 BuildingExplode: Warhead@1Eff: CreateEffect Explosions: building, self_destruct, large_explosion + VictimScanRadius: 0 WallExplode: Warhead@1Eff: CreateEffect Explosions: wall_explosion ImpactSounds: EXPLHG1.WAV + VictimScanRadius: 0 grenade: ReloadDelay: 50 @@ -196,6 +205,7 @@ grenade: Warhead@3Eff: CreateEffect Explosions: med_explosion ImpactSounds: EXPLMD2.WAV + VictimScanRadius: 0 GrenDeath: Warhead@1Dam: SpreadDamage @@ -216,6 +226,7 @@ GrenDeath: Warhead@3Eff: CreateEffect Explosions: building ImpactSounds: EXPLSML4.WAV + VictimScanRadius: 0 SardDeath: Warhead@1Dam: SpreadDamage @@ -237,6 +248,7 @@ SardDeath: Warhead@3Eff: CreateEffect Explosions: small_napalm ImpactSounds: EXPLSML2.WAV + VictimScanRadius: 0 SpiceExplosion: Projectile: Bullet @@ -266,6 +278,7 @@ SpiceExplosion: Size: 1 Warhead@3Eff: CreateEffect Explosions: med_explosion + VictimScanRadius: 0 BloomExplosion: Report: EXPLMD1.WAV diff --git a/mods/d2k/weapons/smallguns.yaml b/mods/d2k/weapons/smallguns.yaml index 32efbd0665..8aa81352b0 100644 --- a/mods/d2k/weapons/smallguns.yaml +++ b/mods/d2k/weapons/smallguns.yaml @@ -19,6 +19,7 @@ DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs + VictimScanRadius: 0 LMG: Inherits: ^MG