Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.

This commit is contained in:
Paul Chote
2011-02-10 22:28:04 +13:00
parent fae355f5b6
commit 48482cf09a
7 changed files with 351 additions and 310 deletions

View File

@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using System.Drawing;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA
{
class AttackWanderInfo : ITraitInfo
{
public readonly int MoveRadius = 4;
public object Create(ActorInitializer init) { return new AttackWander(init.self, this); }
}
class AttackWander : INotifyIdle
{
readonly AttackWanderInfo Info;
public AttackWander(Actor self, AttackWanderInfo info)
{
Info = info;
}
public void TickIdle(Actor self)
{
var target = Util.SubPxVector[self.World.SharedRandom.Next(255)]* Info.MoveRadius / 1024 + self.Location;
self.Trait<AttackMove>().ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = target });
}
}
}