Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
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@@ -324,6 +324,7 @@
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
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<Compile Include="Widgets\GameInitInfoWidget.cs" />
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<Compile Include="Widgets\Delegates\GameInitDelegate.cs" />
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<Compile Include="AttackWander.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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