hack UIM stuff for crates
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@@ -75,6 +75,8 @@ namespace OpenRA.Mods.RA_NG
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{
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var crate = new Actor(w, "crate", new int2(0, 0), w.NeutralPlayer);
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crates.Add(crate);
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self.World.WorldActor.traits.Get<UnitInfluence>().Remove(crate, crate.traits.Get<IOccupySpace>());
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var plane = w.CreateActor("BADR", w.ChooseRandomEdgeCell(), w.NeutralPlayer);
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plane.CancelActivity();
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plane.QueueActivity(new FlyCircle(p));
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