hack UIM stuff for crates

This commit is contained in:
Chris Forbes
2010-03-19 18:10:07 +13:00
parent d471c602c7
commit 4882af8ad0
3 changed files with 8 additions and 0 deletions

View File

@@ -125,6 +125,9 @@ namespace OpenRA
try
{
if (!Game.IsStarted)
return "default";
var mi = new MouseInput
{
Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(),

View File

@@ -75,6 +75,8 @@ namespace OpenRA.Mods.RA_NG
{
var crate = new Actor(w, "crate", new int2(0, 0), w.NeutralPlayer);
crates.Add(crate);
self.World.WorldActor.traits.Get<UnitInfluence>().Remove(crate, crate.traits.Get<IOccupySpace>());
var plane = w.CreateActor("BADR", w.ChooseRandomEdgeCell(), w.NeutralPlayer);
plane.CancelActivity();
plane.QueueActivity(new FlyCircle(p));

View File

@@ -73,6 +73,9 @@ namespace OpenRA.Mods.RA.Effects
{
cargo.Location = loc;
cargo.CenterLocation = Util.CenterOfCell(loc);
if (cargo.traits.Contains<IOccupySpace>())
world.WorldActor.traits.Get<UnitInfluence>().Add(cargo, cargo.traits.Get<IOccupySpace>());
}
w.Add(cargo);
});