Moves a few start location/spawn traits to Mods.Common.

This commit is contained in:
reaperrr
2014-11-05 18:42:51 +01:00
parent 89923d4a45
commit 488af4b4b9
6 changed files with 8 additions and 8 deletions

View File

@@ -123,11 +123,15 @@
<Compile Include="Widgets\MenuButtonWidget.cs" /> <Compile Include="Widgets\MenuButtonWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" /> <Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="Widgets\ResourceBarWidget.cs" /> <Compile Include="Widgets\ResourceBarWidget.cs" />
<Compile Include="World\CreateMPPlayers.cs" />
<Compile Include="World\MPStartLocations.cs" />
<Compile Include="World\MPStartUnits.cs" />
<Compile Include="World\PlayMusicOnMapLoad.cs" /> <Compile Include="World\PlayMusicOnMapLoad.cs" />
<Compile Include="World\RadarPings.cs" /> <Compile Include="World\RadarPings.cs" />
<Compile Include="World\ResourceClaim.cs" /> <Compile Include="World\ResourceClaim.cs" />
<Compile Include="World\ResourceClaimLayer.cs" /> <Compile Include="World\ResourceClaimLayer.cs" />
<Compile Include="World\SmudgeLayer.cs" /> <Compile Include="World\SmudgeLayer.cs" />
<Compile Include="World\SpawnMapActors.cs" />
<Compile Include="SpriteLoaders\ShpTDLoader.cs" /> <Compile Include="SpriteLoaders\ShpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpTSLoader.cs" /> <Compile Include="SpriteLoaders\ShpTSLoader.cs" />
<Compile Include="SpriteLoaders\TmpRALoader.cs" /> <Compile Include="SpriteLoaders\TmpRALoader.cs" />

View File

@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
[Desc("Attach this to the world actor.")] [Desc("Attach this to the world actor.")]
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { } public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }

View File

@@ -15,7 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
public class MPStartLocationsInfo : TraitInfo<MPStartLocations> public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
{ {

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")] [Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits> public class MPStartUnitsInfo : TraitInfo<MPStartUnits>

View File

@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common
{ {
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { } public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }

View File

@@ -203,7 +203,6 @@
<Compile Include="Crates\LevelUpCrateAction.cs" /> <Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Crates\RevealMapCrateAction.cs" /> <Compile Include="Crates\RevealMapCrateAction.cs" />
<Compile Include="Crates\SupportPowerCrateAction.cs" /> <Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="CreateMPPlayers.cs" />
<Compile Include="Crushable.cs" /> <Compile Include="Crushable.cs" />
<Compile Include="DemoTruck.cs" /> <Compile Include="DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" /> <Compile Include="DetectCloaked.cs" />
@@ -234,7 +233,6 @@
<Compile Include="Lint\CheckTraitPrerequisites.cs" /> <Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" /> <Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="MadTank.cs" /> <Compile Include="MadTank.cs" />
<Compile Include="MPStartLocations.cs" />
<Compile Include="Mine.cs" /> <Compile Include="Mine.cs" />
<Compile Include="Minelayer.cs" /> <Compile Include="Minelayer.cs" />
<Compile Include="Modifiers\FrozenUnderFog.cs" /> <Compile Include="Modifiers\FrozenUnderFog.cs" />
@@ -318,7 +316,6 @@
<Compile Include="ShroudPalette.cs" /> <Compile Include="ShroudPalette.cs" />
<Compile Include="SmokeTrailWhenDamaged.cs" /> <Compile Include="SmokeTrailWhenDamaged.cs" />
<Compile Include="SpawnMPUnits.cs" /> <Compile Include="SpawnMPUnits.cs" />
<Compile Include="SpawnMapActors.cs" />
<Compile Include="Disguise.cs" /> <Compile Include="Disguise.cs" />
<Compile Include="StoresResources.cs" /> <Compile Include="StoresResources.cs" />
<Compile Include="StrategicVictoryConditions.cs" /> <Compile Include="StrategicVictoryConditions.cs" />
@@ -401,7 +398,6 @@
<Compile Include="Render\WithHarvestAnimation.cs" /> <Compile Include="Render\WithHarvestAnimation.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" /> <Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
<Compile Include="World\DomainIndex.cs" /> <Compile Include="World\DomainIndex.cs" />
<Compile Include="MPStartUnits.cs" />
<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" /> <Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
<Compile Include="Buildings\Bib.cs" /> <Compile Include="Buildings\Bib.cs" />
<Compile Include="Render\WithIdleOverlay.cs" /> <Compile Include="Render\WithIdleOverlay.cs" />