Moves a few start location/spawn traits to Mods.Common.
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@@ -123,11 +123,15 @@
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="World\CreateMPPlayers.cs" />
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<Compile Include="World\MPStartLocations.cs" />
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<Compile Include="World\MPStartUnits.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="World\SpawnMapActors.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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@@ -12,7 +12,7 @@ using System.Linq;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("Attach this to the world actor.")]
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public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }
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2
OpenRA.Mods.RA/MPStartLocations.cs → OpenRA.Mods.Common/World/MPStartLocations.cs
Executable file → Normal file
2
OpenRA.Mods.RA/MPStartLocations.cs → OpenRA.Mods.Common/World/MPStartLocations.cs
Executable file → Normal file
@@ -15,7 +15,7 @@ using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
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{
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
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public class MPStartUnitsInfo : TraitInfo<MPStartUnits>
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@@ -13,7 +13,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common
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{
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public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
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@@ -203,7 +203,6 @@
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<Compile Include="Crates\LevelUpCrateAction.cs" />
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<Compile Include="Crates\RevealMapCrateAction.cs" />
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="CreateMPPlayers.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="DemoTruck.cs" />
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<Compile Include="DetectCloaked.cs" />
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@@ -234,7 +233,6 @@
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<Compile Include="Lint\CheckTraitPrerequisites.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="MadTank.cs" />
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<Compile Include="MPStartLocations.cs" />
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<Compile Include="Mine.cs" />
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<Compile Include="Minelayer.cs" />
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<Compile Include="Modifiers\FrozenUnderFog.cs" />
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@@ -318,7 +316,6 @@
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<Compile Include="ShroudPalette.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="SpawnMPUnits.cs" />
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<Compile Include="SpawnMapActors.cs" />
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<Compile Include="Disguise.cs" />
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<Compile Include="StoresResources.cs" />
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<Compile Include="StrategicVictoryConditions.cs" />
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@@ -401,7 +398,6 @@
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<Compile Include="Render\WithHarvestAnimation.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="World\DomainIndex.cs" />
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<Compile Include="MPStartUnits.cs" />
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<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
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<Compile Include="Buildings\Bib.cs" />
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<Compile Include="Render\WithIdleOverlay.cs" />
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