Added support for filtering exits by production type.

This commit is contained in:
GSonderling
2017-12-09 22:22:48 +00:00
committed by reaperrr
parent 1bf59e885d
commit 488cec64b8
16 changed files with 116 additions and 34 deletions

View File

@@ -11,7 +11,6 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Primitives;
@@ -44,16 +43,15 @@ namespace OpenRA.Mods.Common.Traits
rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
}
public override bool Produce(Actor self, ActorInfo producee, TypeDictionary inits)
public override bool Produce(Actor self, ActorInfo producee, string productionType, TypeDictionary inits)
{
var owner = self.Owner;
// Assume a single exit point for simplicity
var exit = self.Info.TraitInfos<ExitInfo>().First();
var exit = SelectExit(self, producee, productionType);
// Start a fixed distance away: the width of the map.
// This makes the production timing independent of spawnpoint
var dropPos = self.Location + exit.ExitCell;
var dropPos = exit != null ? self.Location + exit.ExitCell : self.Location;
var startPos = dropPos + new CVec(owner.World.Map.Bounds.Width, 0);
var endPos = new CPos(owner.World.Map.Bounds.Left - 5, dropPos.Y);
@@ -85,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var cargo in self.TraitsImplementing<INotifyDelivery>())
cargo.Delivered(self);
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, inits));
self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit, productionType, inits));
Game.Sound.Play(SoundType.World, info.ChuteSound, self.CenterPosition);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
}));
@@ -97,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
return true;
}
public override void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, TypeDictionary inits)
public override void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string productionType, TypeDictionary inits)
{
var exit = CPos.Zero;
var exitLocation = CPos.Zero;
@@ -155,7 +153,7 @@ namespace OpenRA.Mods.Common.Traits
var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
foreach (var notify in notifyOthers)
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit);
notify.Trait.UnitProducedByOther(notify.Actor, self, newUnit, productionType);
foreach (var t in newUnit.TraitsImplementing<INotifyBuildComplete>())
t.BuildingComplete(newUnit);