Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
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@@ -89,4 +89,4 @@ MISS:
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Tooltip:
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Name: Prison
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Capturable:
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CaptureThreshold: 1
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CaptureThreshold: 100
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@@ -89,4 +89,4 @@ MISS:
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Tooltip:
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Name: Prison
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Capturable:
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CaptureThreshold: 1
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CaptureThreshold: 100
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@@ -688,7 +688,7 @@
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Capturable:
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Type: husk
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AllowAllies: yes
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CaptureThreshold: 1.0
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CaptureThreshold: 100
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TransformOnCapture:
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ForceHealthPercentage: 25
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Tooltip:
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@@ -254,7 +254,7 @@
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Adjacent: 3
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GivesBuildableArea:
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Capturable:
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CaptureThreshold: 1.0
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CaptureThreshold: 100
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SoundOnDamageTransition:
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DamagedSounds: EXPLSML1.WAV
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DestroyedSounds: EXPLHG1.WAV
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@@ -52,7 +52,7 @@ World:
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^Building:
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Capturable:
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CaptureThreshold: 0.25
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CaptureThreshold: 25
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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@@ -52,7 +52,7 @@ World:
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^Building:
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Capturable:
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CaptureThreshold: 0.25
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CaptureThreshold: 25
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Tooltip:
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GenericVisibility: Enemy
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ShowOwnerRow: false
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@@ -42,7 +42,7 @@ MISS:
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AllowAllies: False
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AllowNeutral: False
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AllowEnemies: True
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CaptureThreshold: 1.0
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CaptureThreshold: 100
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E6.MOD:
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Inherits: E6
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@@ -112,7 +112,7 @@
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AllowUnsuitableCell: false
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Capturable:
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Type: vehicle
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CaptureThreshold: 1
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CaptureThreshold: 100
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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@@ -620,7 +620,7 @@
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Capturable:
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Type: husk
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AllowAllies: true
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CaptureThreshold: 1.0
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CaptureThreshold: 100
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TransformOnCapture:
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ForceHealthPercentage: 25
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DisabledOverlay:
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@@ -418,7 +418,7 @@
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ActorLostNotification:
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Capturable:
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Type: Vehicle
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CaptureThreshold: 1
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CaptureThreshold: 100
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CancelActivity: True
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Guard:
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Voice: Move
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