From 4898873617de480b4f8a08c5812559add255d693 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 2 Jun 2018 23:47:44 +0200 Subject: [PATCH] Locomotor update rule typo fix --- OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs b/OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs index 6ce433aebf..dbae0af6e9 100644 --- a/OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs +++ b/OpenRA.Mods.Common/UpdateRules/Rules/DefineLocomotors.cs @@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules public override IEnumerable AfterUpdate(ModData modData) { - var message = "You must define a set of Locomotor traits to the World actor for the different\n" + var message = "You must define a set of Locomotor traits on the World actor for the different\n" + "movement classes used in your mod (e.g. Infantry, Vehicles, Tanks, Ships, etc)\n" + "and replace any definitions/overrides of the following properties on each\n" + "actor with a Locomotor field referencing the appropriate locomotor type.\n\n"