Code style

This commit is contained in:
Gustas
2025-09-27 19:02:24 +03:00
committed by Matthias Mailänder
parent 2804d103ae
commit 48a5b5b9bc
2 changed files with 29 additions and 23 deletions

View File

@@ -14,11 +14,11 @@ if DateTime.CurrentMonth == 10 and DateTime.CurrentDay == 31 then
ProxyType = "powerproxy.parazombies"
ProducedUnitTypes =
{
{ factory = AlliedBarracks1, types = { "e1", "e3" } },
{ factory = AlliedBarracks2, types = { "e1", "e3" } },
{ factory = SovietBarracks1, types = { "ant" } },
{ factory = SovietBarracks2, types = { "ant" } },
{ factory = SovietBarracks3, types = { "ant" } },
{ factory = AlliedBarracks1, types = { "e1", "e3" } },
{ factory = AlliedBarracks2, types = { "e1", "e3" } },
{ factory = SovietBarracks1, types = { "ant" } },
{ factory = SovietBarracks2, types = { "ant" } },
{ factory = SovietBarracks3, types = { "ant" } },
{ factory = AlliedWarFactory1, types = { "jeep", "1tnk", "2tnk", "arty", "ctnk" } },
{ factory = SovietWarFactory1, types = { "3tnk", "4tnk", "v2rl", "ttnk", "apc" } }
}
@@ -28,11 +28,11 @@ else
ProxyType = "powerproxy.paratroopers"
ProducedUnitTypes =
{
{ factory = AlliedBarracks1, types = { "e1", "e3" } },
{ factory = AlliedBarracks2, types = { "e1", "e3" } },
{ factory = SovietBarracks1, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
{ factory = SovietBarracks2, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
{ factory = SovietBarracks3, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
{ factory = AlliedBarracks1, types = { "e1", "e3" } },
{ factory = AlliedBarracks2, types = { "e1", "e3" } },
{ factory = SovietBarracks1, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
{ factory = SovietBarracks2, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
{ factory = SovietBarracks3, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
{ factory = AlliedWarFactory1, types = { "jeep", "1tnk", "2tnk", "arty", "ctnk" } },
{ factory = SovietWarFactory1, types = { "3tnk", "4tnk", "v2rl", "ttnk", "apc" } }
}
@@ -160,7 +160,7 @@ end
ChronoshiftAlliedUnits = function()
local cells = Utils.ExpandFootprint({ ChronoshiftLocation.Location }, false)
local units = { }
local units = {}
for i = 1, #cells do
local unit = Actor.Create("2tnk", true, { Owner = Allies, Facing = Angle.North })
BindActorTriggers(unit)