Code style
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committed by
Matthias Mailänder
parent
2804d103ae
commit
48a5b5b9bc
@@ -14,11 +14,11 @@ if DateTime.CurrentMonth == 10 and DateTime.CurrentDay == 31 then
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ProxyType = "powerproxy.parazombies"
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ProducedUnitTypes =
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{
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{ factory = AlliedBarracks1, types = { "e1", "e3" } },
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{ factory = AlliedBarracks2, types = { "e1", "e3" } },
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{ factory = SovietBarracks1, types = { "ant" } },
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{ factory = SovietBarracks2, types = { "ant" } },
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{ factory = SovietBarracks3, types = { "ant" } },
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{ factory = AlliedBarracks1, types = { "e1", "e3" } },
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{ factory = AlliedBarracks2, types = { "e1", "e3" } },
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{ factory = SovietBarracks1, types = { "ant" } },
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{ factory = SovietBarracks2, types = { "ant" } },
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{ factory = SovietBarracks3, types = { "ant" } },
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{ factory = AlliedWarFactory1, types = { "jeep", "1tnk", "2tnk", "arty", "ctnk" } },
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{ factory = SovietWarFactory1, types = { "3tnk", "4tnk", "v2rl", "ttnk", "apc" } }
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}
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@@ -28,11 +28,11 @@ else
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ProxyType = "powerproxy.paratroopers"
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ProducedUnitTypes =
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{
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{ factory = AlliedBarracks1, types = { "e1", "e3" } },
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{ factory = AlliedBarracks2, types = { "e1", "e3" } },
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{ factory = SovietBarracks1, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
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{ factory = SovietBarracks2, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
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{ factory = SovietBarracks3, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
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{ factory = AlliedBarracks1, types = { "e1", "e3" } },
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{ factory = AlliedBarracks2, types = { "e1", "e3" } },
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{ factory = SovietBarracks1, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
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{ factory = SovietBarracks2, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
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{ factory = SovietBarracks3, types = { "dog", "e1", "e2", "e3", "e4", "shok" } },
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{ factory = AlliedWarFactory1, types = { "jeep", "1tnk", "2tnk", "arty", "ctnk" } },
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{ factory = SovietWarFactory1, types = { "3tnk", "4tnk", "v2rl", "ttnk", "apc" } }
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}
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@@ -160,7 +160,7 @@ end
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ChronoshiftAlliedUnits = function()
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local cells = Utils.ExpandFootprint({ ChronoshiftLocation.Location }, false)
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local units = { }
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local units = {}
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for i = 1, #cells do
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local unit = Actor.Create("2tnk", true, { Owner = Allies, Facing = Angle.North })
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BindActorTriggers(unit)
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