Remove ChatSettings.NickName, use PlayerName always as default

This commit is contained in:
rob-v
2017-05-06 19:14:46 +02:00
committed by Chris Forbes
parent 5b8c313d55
commit 48abb7372b
3 changed files with 13 additions and 24 deletions

View File

@@ -42,12 +42,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
inputBox.IsDisabled = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Joined;
inputBox.OnEnterKey = EnterPressed;
// Set a random default nick
if (Game.Settings.Chat.Nickname == new ChatSettings().Nickname)
Game.Settings.Chat.Nickname += Game.CosmeticRandom.Next(100, 999);
var nickName = Game.GlobalChat.SanitizedName(Game.Settings.Player.Name);
var nicknameBox = widget.Get<TextFieldWidget>("NICKNAME_TEXTFIELD");
nicknameBox.Text = Game.GlobalChat.SanitizedName(Game.Settings.Chat.Nickname);
nicknameBox.Text = nickName;
nicknameBox.OnTextEdited = () =>
{
nicknameBox.Text = Game.GlobalChat.SanitizedName(nicknameBox.Text);
@@ -65,20 +62,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var connectButton = connectPanel.Get<ButtonWidget>("CONNECT_BUTTON");
connectButton.IsDisabled = () => !Game.GlobalChat.IsValidNickname(nicknameBox.Text);
connectButton.OnClick = () =>
{
Game.Settings.Chat.Nickname = nicknameBox.Text;
Game.Settings.Save();
Game.GlobalChat.Connect();
};
connectButton.OnClick = () => Game.GlobalChat.Connect(nicknameBox.Text);
var mainPanel = widget.Get("GLOBALCHAT_MAIN_PANEL");
mainPanel.IsVisible = () => Game.GlobalChat.ConnectionStatus != ChatConnectionStatus.Disconnected;
mainPanel.Get<LabelWidget>("CHANNEL_TOPIC").GetText = () => Game.GlobalChat.Topic;
if (Game.Settings.Chat.ConnectAutomatically && Game.GlobalChat.IsValidNickname(Game.Settings.Chat.Nickname))
Game.GlobalChat.Connect();
if (Game.Settings.Chat.ConnectAutomatically)
Game.GlobalChat.Connect(nickName);
}
Widget MakeHistoryWidget(object o)