Merge pull request #11637 from abcdefg30/noMove
Fix the attack-move cursor appearing for units which can't attack-move
This commit is contained in:
@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
.Where(a => a.Owner == world.LocalPlayer)
|
||||
.ToArray();
|
||||
|
||||
if (actors.Any())
|
||||
if (actors.Any(a => a.Info.HasTraitInfo<AttackMoveInfo>() && a.Info.HasTraitInfo<AutoTargetInfo>()))
|
||||
world.OrderGenerator = new GenericSelectTarget(actors,
|
||||
"AttackMove", "attackmove", Game.Settings.Game.MouseButtonPreference.Action);
|
||||
|
||||
@@ -183,9 +183,9 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
bool PerformGuard()
|
||||
{
|
||||
var actors = world.Selection.Actors
|
||||
.Where(a => !a.Disposed && a.Owner == world.LocalPlayer && a.Info.HasTraitInfo<GuardInfo>());
|
||||
.Where(a => !a.Disposed && a.Owner == world.LocalPlayer);
|
||||
|
||||
if (actors.Any())
|
||||
if (actors.Any(a => a.Info.HasTraitInfo<GuardInfo>() && a.Info.HasTraitInfo<AutoTargetInfo>()))
|
||||
world.OrderGenerator = new GuardOrderGenerator(actors,
|
||||
"Guard", "guard", Game.Settings.Game.MouseButtonPreference.Action);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user