proc comes with 2 free silos; fix silo/proc prereq
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@@ -19,36 +19,35 @@
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA
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{
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class HasUnitOnBuildInfo : ITraitInfo
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public class FreeActorInfo : ITraitInfo
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{
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public readonly string Unit = null;
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public readonly string Actor = null;
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public readonly string InitialActivity = null;
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public readonly int2 SpawnOffset = int2.Zero;
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public readonly int Facing = 0;
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public object Create( Actor self ) { return new HasUnitOnBuild(self); }
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public object Create( Actor self ) { return new FreeActor(self, this); }
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}
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public class HasUnitOnBuild
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public class FreeActor
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{
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public HasUnitOnBuild(Actor self)
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{
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var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
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public FreeActor(Actor self, FreeActorInfo info)
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{
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self.World.AddFrameEndTask(
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w =>
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{
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var unit = w.CreateActor(info.Unit, self.Location
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var a = w.CreateActor(info.Actor, self.Location
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+ info.SpawnOffset, self.Owner);
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var unitTrait = unit.traits.Get<Unit>();
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unitTrait.Facing = info.Facing;
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var unit = a.traits.WithInterface<Unit>().FirstOrDefault();
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if (unit != null)
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unit.Facing = info.Facing;
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if (info.InitialActivity != null)
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unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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});
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}
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}
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