proc comes with 2 free silos; fix silo/proc prereq
This commit is contained in:
@@ -19,36 +19,35 @@
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#endregion
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#endregion
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using OpenRA.Traits;
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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class HasUnitOnBuildInfo : ITraitInfo
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public class FreeActorInfo : ITraitInfo
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{
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{
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public readonly string Unit = null;
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public readonly string Actor = null;
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public readonly string InitialActivity = null;
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public readonly string InitialActivity = null;
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public readonly int2 SpawnOffset = int2.Zero;
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public readonly int2 SpawnOffset = int2.Zero;
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public readonly int Facing = 0;
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public readonly int Facing = 0;
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public object Create( Actor self ) { return new HasUnitOnBuild(self); }
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public object Create( Actor self ) { return new FreeActor(self, this); }
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}
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}
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public class HasUnitOnBuild
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public class FreeActor
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{
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{
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public FreeActor(Actor self, FreeActorInfo info)
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public HasUnitOnBuild(Actor self)
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{
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{
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var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
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self.World.AddFrameEndTask(
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self.World.AddFrameEndTask(
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w =>
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w =>
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{
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{
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var unit = w.CreateActor(info.Unit, self.Location
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var a = w.CreateActor(info.Actor, self.Location
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+ info.SpawnOffset, self.Owner);
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+ info.SpawnOffset, self.Owner);
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var unitTrait = unit.traits.Get<Unit>();
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var unit = a.traits.WithInterface<Unit>().FirstOrDefault();
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unitTrait.Facing = info.Facing;
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if (unit != null)
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unit.Facing = info.Facing;
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if (info.InitialActivity != null)
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if (info.InitialActivity != null)
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unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
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});
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});
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}
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}
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}
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}
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@@ -179,6 +179,7 @@
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<Compile Include="GainsExperience.cs" />
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<Compile Include="GainsExperience.cs" />
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<Compile Include="GivesExperience.cs" />
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<Compile Include="GivesExperience.cs" />
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<Compile Include="Invulnerable.cs" />
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<Compile Include="Invulnerable.cs" />
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<Compile Include="ReplaceWithActor.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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43
OpenRA.Mods.RA/ReplaceWithActor.cs
Normal file
43
OpenRA.Mods.RA/ReplaceWithActor.cs
Normal file
@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ReplaceWithActorInfo : ITraitInfo
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{
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public readonly string Actor = null;
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public object Create(Actor self) { return new ReplaceWithActor(self, this); }
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}
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class ReplaceWithActor
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{
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public ReplaceWithActor(Actor self, ReplaceWithActorInfo info)
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{
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self.World.AddFrameEndTask(w =>
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{
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w.Remove(self);
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w.CreateActor(info.Actor, self.Location, self.Owner);
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});
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}
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}
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}
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@@ -18,6 +18,9 @@
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<sequence name="make" start="0" length="*" src="nukemake" />
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<sequence name="make" start="0" length="*" src="nukemake" />
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</unit>
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</unit>
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<!-- Tiberium Refinary -->
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<!-- Tiberium Refinary -->
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<unit name="proc.proxy">
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<sequence name="make" start="0" length="*" src="procmake" />
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</unit>
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<unit name="proc">
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<unit name="proc">
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<sequence name="idle" start="0" />
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<sequence name="idle" start="0" />
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<sequence name="active" start="0" length="30" />
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<sequence name="active" start="0" length="30" />
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@@ -36,14 +36,31 @@ NUKE:
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Crewed: yes
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Crewed: yes
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Sight: 4
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Sight: 4
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Bib:
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Bib:
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PROC.proxy:
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PROC:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Icon: procicnh
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Icon: procicnh
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Prerequisites: silo
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Prerequisites: nuke
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Owner: gdi,nod
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Owner: gdi,nod
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Cost: 2300
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Description: Tiberium Refinery
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LongDesc: Processes Tiberium into useable resources
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Building:
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Power: -50
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Footprint: ___xx xxxxx xxx__ xxx__
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Dimensions: 5,4
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Capturable: true
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HP: 900
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Armor: wood
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Crewed: yes
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Sight: 6
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ReplaceWithActor:
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Actor: proc
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PROC:
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Inherits: ^Building
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Valued:
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Cost: 2000
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Cost: 2000
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Description: Tiberium Refinery
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Description: Tiberium Refinery
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LongDesc: Processes Tiberium into useable resources
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LongDesc: Processes Tiberium into useable resources
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@@ -65,18 +82,23 @@ PROC:
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ProcessAmount: 50
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ProcessAmount: 50
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CustomSellValue:
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CustomSellValue:
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Value: 600
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Value: 600
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HasUnitOnBuild:
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FreeActor:
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Unit: HARV
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Actor: HARV
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InitialActivity: Harvest
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InitialActivity: Harvest
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SpawnOffset: 1,2
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SpawnOffset: 1,2
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Facing: 64
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Facing: 64
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FreeActor@silo1:
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Actor: silo
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SpawnOffset: 3,0
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FreeActor@silo2:
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Actor: silo
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SpawnOffset: 3,1
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SILO:
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SILO:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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Icon: siloicnh
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Icon: siloicnh
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Prerequisites: nuke
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Prerequisites: proc
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Owner: gdi,nod
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Owner: gdi,nod
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Cost: 150
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Cost: 150
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Description: Tiberium Silo
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Description: Tiberium Silo
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@@ -478,8 +478,8 @@ PROC:
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IronCurtainable:
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IronCurtainable:
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CustomSellValue:
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CustomSellValue:
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Value: 600
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Value: 600
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HasUnitOnBuild:
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FreeActor:
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Unit: HARV
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Actor: HARV
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InitialActivity: Harvest
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InitialActivity: Harvest
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SpawnOffset: 1,2
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SpawnOffset: 1,2
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Facing: 64
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Facing: 64
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