proc comes with 2 free silos; fix silo/proc prereq

This commit is contained in:
Paul Chote
2010-06-15 11:17:15 +12:00
parent e3de3cc0d2
commit 48cf08dc7d
6 changed files with 91 additions and 23 deletions

View File

@@ -19,36 +19,35 @@
#endregion
using OpenRA.Traits;
using System.Linq;
namespace OpenRA.Mods.RA
{
class HasUnitOnBuildInfo : ITraitInfo
public class FreeActorInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string Actor = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
public object Create( Actor self ) { return new FreeActor(self, this); }
}
public class HasUnitOnBuild
public class FreeActor
{
public HasUnitOnBuild(Actor self)
public FreeActor(Actor self, FreeActorInfo info)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
var a = w.CreateActor(info.Actor, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
var unit = a.traits.WithInterface<Unit>().FirstOrDefault();
if (unit != null)
unit.Facing = info.Facing;
if (info.InitialActivity != null)
unit.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
a.QueueActivity(Game.CreateObject<IActivity>(info.InitialActivity));
});
}
}

View File

@@ -179,6 +179,7 @@
<Compile Include="GainsExperience.cs" />
<Compile Include="GivesExperience.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="ReplaceWithActor.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,43 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ReplaceWithActorInfo : ITraitInfo
{
public readonly string Actor = null;
public object Create(Actor self) { return new ReplaceWithActor(self, this); }
}
class ReplaceWithActor
{
public ReplaceWithActor(Actor self, ReplaceWithActorInfo info)
{
self.World.AddFrameEndTask(w =>
{
w.Remove(self);
w.CreateActor(info.Actor, self.Location, self.Owner);
});
}
}
}

View File

@@ -18,6 +18,9 @@
<sequence name="make" start="0" length="*" src="nukemake" />
</unit>
<!-- Tiberium Refinary -->
<unit name="proc.proxy">
<sequence name="make" start="0" length="*" src="procmake" />
</unit>
<unit name="proc">
<sequence name="idle" start="0" />
<sequence name="active" start="0" length="30" />

View File

@@ -36,14 +36,31 @@ NUKE:
Crewed: yes
Sight: 4
Bib:
PROC:
PROC.proxy:
Inherits: ^Building
Buildable:
Icon: procicnh
BuildPaletteOrder: 30
Prerequisites: silo
Prerequisites: nuke
Owner: gdi,nod
Cost: 2300
Description: Tiberium Refinery
LongDesc: Processes Tiberium into useable resources
Building:
Power: -50
Footprint: ___xx xxxxx xxx__ xxx__
Dimensions: 5,4
Capturable: true
HP: 900
Armor: wood
Crewed: yes
Sight: 6
ReplaceWithActor:
Actor: proc
PROC:
Inherits: ^Building
Valued:
Cost: 2000
Description: Tiberium Refinery
LongDesc: Processes Tiberium into useable resources
@@ -65,18 +82,23 @@ PROC:
ProcessAmount: 50
CustomSellValue:
Value: 600
HasUnitOnBuild:
Unit: HARV
FreeActor:
Actor: HARV
InitialActivity: Harvest
SpawnOffset: 1,2
Facing: 64
FreeActor@silo1:
Actor: silo
SpawnOffset: 3,0
FreeActor@silo2:
Actor: silo
SpawnOffset: 3,1
SILO:
Inherits: ^Building
Buildable:
Icon: siloicnh
BuildPaletteOrder: 20
Prerequisites: nuke
Prerequisites: proc
Owner: gdi,nod
Cost: 150
Description: Tiberium Silo

View File

@@ -478,8 +478,8 @@ PROC:
IronCurtainable:
CustomSellValue:
Value: 600
HasUnitOnBuild:
Unit: HARV
FreeActor:
Actor: HARV
InitialActivity: Harvest
SpawnOffset: 1,2
Facing: 64