no more remap files. just specify what you want in the yaml.

This commit is contained in:
Chris Forbes
2010-02-28 09:45:39 +13:00
parent ae77b596d3
commit 48d12a55f0
31 changed files with 146 additions and 556 deletions

View File

@@ -29,17 +29,25 @@ namespace OpenRA.FileFormats
{
Dictionary<int, Color> remapColors;
public PlayerColorRemap(Stream s)
public PlayerColorRemap(Color c1, Color c2, bool useSplitRamp)
{
var yaml = MiniYaml.FromStream(s);
remapColors = yaml.ToDictionary(
y => int.Parse(y.Key),
y => ArrayToColor((int[])FieldLoader.GetValue(
typeof(int[]), y.Value.Value.Trim())));
var baseIndex = useSplitRamp ? 0xb0 : 80;
var ramp = useSplitRamp
? new[] { 0, 2, 4, 6, 8, 10, 13, 15, 1, 3, 5, 7, 9, 11, 12, 14 }
: new[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
remapColors = ramp.Select((x, i) => Pair.New(baseIndex + i, ColorLerp(x / 16f, c1, c2)))
.ToDictionary(u => u.First, u => u.Second);
}
static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2], x[3]); }
static Color ColorLerp(float t, Color c1, Color c2)
{
return Color.FromArgb(255,
(int)(t * c2.R + (1 - t) * c1.R),
(int)(t * c2.G + (1 - t) * c1.G),
(int)(t * c2.B + (1 - t) * c1.B));
}
public Color GetRemappedColor(Color original, int index)
{
Color c;