git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1216 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
chrisf
2007-07-14 04:36:35 +00:00
parent c18bc6bba5
commit 48dfde8964
4 changed files with 16 additions and 78 deletions

View File

@@ -19,20 +19,23 @@ namespace OpenRa.Game
List<ushort> indicies = new List<ushort>();
Sheet currentSheet = null;
int sprites = 0;
ShaderQuality quality;
public SpriteRenderer(Renderer renderer)
public SpriteRenderer(Renderer renderer, bool allowAlpha)
{
this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
}
public void Flush()
{
if (sprites > 0)
{
renderer.DrawWithShader(ShaderQuality.Low, delegate
renderer.DrawWithShader(quality, delegate
{
vertexBuffer.SetData(vertices.ToArray());
indexBuffer.SetData(indicies.ToArray());
@@ -49,13 +52,13 @@ namespace OpenRa.Game
}
}
public void DrawSprite(Sprite s, PointF location)
public void DrawSprite(Sprite s, PointF location, int palette)
{
if (s.sheet != currentSheet)
Flush();
currentSheet = s.sheet;
Util.CreateQuad(vertices, indicies, location, s, 0);
Util.CreateQuad(vertices, indicies, location, s, palette);
if (++sprites >= spritesPerBatch)
Flush();