git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1216 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -19,20 +19,23 @@ namespace OpenRa.Game
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List<ushort> indicies = new List<ushort>();
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Sheet currentSheet = null;
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int sprites = 0;
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ShaderQuality quality;
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public SpriteRenderer(Renderer renderer)
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public SpriteRenderer(Renderer renderer, bool allowAlpha)
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{
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this.renderer = renderer;
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, 4 * spritesPerBatch, Vertex.Format);
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indexBuffer = new IndexBuffer(renderer.Device, 6 * spritesPerBatch);
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quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
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}
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public void Flush()
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{
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if (sprites > 0)
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{
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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renderer.DrawWithShader(quality, delegate
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{
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vertexBuffer.SetData(vertices.ToArray());
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indexBuffer.SetData(indicies.ToArray());
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@@ -49,13 +52,13 @@ namespace OpenRa.Game
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}
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}
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public void DrawSprite(Sprite s, PointF location)
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public void DrawSprite(Sprite s, PointF location, int palette)
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{
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if (s.sheet != currentSheet)
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Flush();
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currentSheet = s.sheet;
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Util.CreateQuad(vertices, indicies, location, s, 0);
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Util.CreateQuad(vertices, indicies, location, s, palette);
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if (++sprites >= spritesPerBatch)
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Flush();
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